Below should be a link to every Page (as opposed to a post) on SS5.org.
- EOS Visionary Looking For Partner/Client
- Feedback Page
- Homepage
- Language Upgrader For LLMs
- Most Relevant Short Posts
- Omnilow AI Ventures
- Other Posts
- Pending Page Creation
- Radical Innovation Strategist For Ambiguous Problems
- Samuel Sauer’s Vocational Pages
- Secondary About Page
- SS5.org Donation Page
- Subscription Page
Below on this page and every page after this should be every Post on SS5.org with each post's full content excluding comments.
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You’re less than a year away from becoming a billionaire.
Categories: Less Relevant (Other Business)If you made the right set of decisions (bold, strategic, and impeccably timed) you could ethically become a billionaire before 2026.
But let’s be real:
1️⃣ You don’t know what those decisions are.
2️⃣ Even if someone handed you the blueprint, you likely wouldn’t have the conviction to follow through.
However, there is a set of decisions that you would have the conviction to make based on what you know. Decisions that could significantly accelerate your wealth and success.
Your imagination just hasn't yet led you down the path of figuring out what that set of decisions would be.
That’s where I come in. I specialize in ideation for solving Complex Problems. I help generate breakthrough ideas for ambitious people that actually work.
If you're ready to unlock the decisions that change everything, let’s talk.
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Stop Comforting Yourself!
Categories: Less Relevant (Other Philosophy)Somewhere between being too relaxed to act and too stressed to think lies the sweet spot of peak productivity.
Your instinct might be to ease stress the moment it kicks in, but if you're in that zone, lowering it could do more harm than good.
In fact, it's often better to lean into stress. It toughens you up, sharpens your focus, drives motivation, and expands your capacity to handle more.
Yes, sometimes stress needs to be reduced. But don’t treat it as your enemy. It’s an overly aggressive ally that, when managed, can push you to new heights.
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Efficiency
Categories: Less Relevant (Other Business)Efficiency is literally everything. The only goal in business is getting the most ROI out of the resources you have.
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Be relentlessly honest in the face of dishonesty.
Categories: Less Relevant (Other Business)I've heard/read some people say you should lie on your Resume because employers lie to you or have unreasonable requirements.
Even if some employers are dishonest or have unreasonable requirements, it's never an excuse to be dishonest yourself.
You shouldn't be dishonest because it's immoral. But, beyond that, it also hurts your reputation, and a damaged reputation is thankfully damn hard to fix.
Unfortunately, some big corporations can get away with being dishonest to their employees. You're not a big corporation; being dishonest might knock you into a different life.
If your employer is dishonest to you, then leave or at least be weary of them if leaving isn't viable. Don't play tit for tat and be dishonest back.
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Success is impossible without luck, but that’s no excuse.
Categories: Less Relevant (Other Business)Anyone reading this is only alive due to the sheer luck of that car on a 2 lane highway not veering off.
Many people who offer less value than you will blow you out of the water in their success.
But, that’s not an excuse to get bitter about failing despite offering more value than those who succeeded.
It’s an excuse to keep rolling the dice until you get lucky.
I created Omnilow along with many other ideas that I know are groundbreaking, and I made those ideas freely available.
None have lead to the right people realizing that my ideation skill set offers incredible value, but that’s not an excuse for me to get bitter or give up.
It’s an excuse for me to keep rolling the dice.
Let your failures be an excuse to keep trying.
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Short Post
Categories: Most Relevant Short PostsI think Omnilow algorithmic language would often be the best language to use for AI. Here’s more info.
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AI With Omnilow
Categories: More Relevant (Omnilow)I believe Omnilow algorithmic language is the most effective language for people to interact with AI in many contexts, for two AIs to communicate in some cases, and for a single AI to use within itself in certain situations. In those use cases, Omnilow would be more efficient and effective than natural language, computer language, and/or standard algorithmic language. This post explains more.
Writing in Omnilow is much quicker and easier than writing in a computer language. Here is Omnilow's main description.
Omnilow algorithmic language would be the best possible language for humans to use to interact with AI in some use cases for both consumers and developers. Among many other examples, Omnilow would very often be the best possible language for a consumer trying to get an answer to a very complex question where natural language is too ambiguous, and Omnilow would often be best for a developer to use to try to have an AI correct its behavior.
Omnilow would be the best possible language for AI to AI communication in some use cases. If that communication would otherwise be in natural language generated by one of those AIs, I think Omnilow would almost always be the better language for such communication. However, both AIs would need to understand Omnilow for that to work. Although, I think computer language would usually be the better language for AI to AI communication if it's reasonable to use computer language for such communication.
Omnilow would be the best possible language for a singular AI to use within itself in some use cases. Such a use case might be saving data for long-term storage and using a smaller amount of storage. My above points about using Omnilow for AI to AI communication would also apply for a single AI using Omnilow internally.Extra Info
LMs have demonstrated an ability to understand and write Omnilow with decent accuracy from just a single prompt. More thoughtful LM models seem to do better at that than their quicker counterparts since (as of writing this and to the best of my knowledge) no LM has been formally trained on Omnilow. If any good LM was formally trained on Omnilow, avoiding the quicker model wouldn't be necessary, and I'm very confident that it would actually understand and write Omnilow with more accuracy and less computation when compared to natural language regardless of how much of an expert it is at natural language. For an AI, processing natural language naturally requires more computation than an algorithmic language. I'm also confident that formally training an LM to understand and write Omnilow would be easy if it's already good at natural language.
Here's a post I made about how Omnilow would be much more efficient than natural language in backend pipelines for LMs: SS5.org/2025/06/30/NL-vs-omnilow-LMs.
Another example of a use case where Omnilow would often be best would be where a consumer is trying to get a written complex system (to be understood and/or implemented by humans) and is written in a language that is more ambiguous (and thus less tedious) than a computer language or traditional algorithmic language. My Algorithmic Proof That You Should Rush post acts as a specific example of that. (There wasn't any AI involved in that.) Without Omnilow, that algorithm would either be too ambiguous to understand or much much more tedious to write and read.
If you read and understand the Omnilow algorithm in that post and then compare what it would have been like to try to make that algorithm in natural language, I'm very confident that you would agree that Omnilow is the best possible language that that algorithmic model could have been written in for both the writer and the reader.
Even if AI became better than humans at inferring data from natural language, Omnilow would still often be superior to natural language. Inferred data from natural language is often going to be wrong regardless of how smart the AI might be. For many complex systems, almost nothing from the understanding can be wrong or it throws everything off.
For example, "There are two companies. One company has loans which is all financially sound. For the other company, it's not financially sound." has many different possible meanings. It could mean that (the first company and its loans) was all financially sound and the other company also has loans and (the other company and its loans) is not financially sound. It could mean that the first company wasn't necessarily financially sound but its loans are financially sound and the other company (which doesn't necessarily have any loans) is not financially sound. And, many other combinations of different possible meanings.Video On That Example
The Finished Algorithm From That Video
It's the finished algorithm I wrote in the video above. I'd recommend watching the video first.
( {This is a continued example from SS5.org/2025/02/06/AI-with-omnilow. This Omnilow algorithm will be a conversion from "There are two companies. One company has loans which is all financially sound. For the other company, it's not financially sound." into Omnilow.} ((there is)((Possibility #1)(or)(Possibility #2)(or)(Other Possibilities))) {The above algorithm is a complete "There are two companies. One company has loans which is all financially sound. For the other company, it's not financially sound." into Omnilow.} ((Company A)=(((some)(specific))(Company))) ((Company B)=(((some)(specific))(Company))) ((Company B)(is)((not)(Company A))) {That is "There are two companies." converted into Omnilow.} ( (Possibility #1)= ((Company A)(has)(((multiple)(Loan))(which is)(Financially Sound))) {That is "One company has loans which is all financially sound." converted into Omnilow.} ((Company B)(has)(((multiple)(Loan))(which is)((not)(Financially Sound)))) {That is "For the other company, it's not financially sound." converted into Omnilow.} ) ( (Possibility #2)= (((Company A)(has)((multiple)(Loan)))(which is)(Financially Sound)) {That is "One company has loans which is all financially sound." converted into Omnilow.} ((Company B)(is)((not)(Financially Sound))) {That is "For the other company, it's not financially sound." converted into Omnilow.} ) ((Other Possibilities)(is)((not)((Possibility #1)((and)(or)(or))(Possibility #2)))) ((Other Possibilities)=(((some)(specific))(((large)(Integer))(of)(Possibilities)))) {There are many different possibilities that those sentences could mean based on the ambiguity of English and natural language.} )There are other ways natural language can be impractical. For instance, inputting a principle as being equal priority to another principle instead of a higher priority to that other principle might lead to a totally different output. As a specific example of that, a stock management system might have 50 if-then principles that are interconnected, and some might conflict with each other.
Once again, as a more specific example of that, the system might say to sell stock if that individual stock composes over over 10% of the portfolio's net value, but also have a principle to buy a stock if it's considered undervalued. It'd be easy to clarify which one takes priority for just 2 such principles, but that becomes extremely tedious for 50 interconnected principles if one is using natural language. The ambiguity compounds to result in both the writer and reader having a much more tedious experience or a much less accurate understanding.
For less complex systems, Omnilow might still be the best language. For instance, the USA Constitution was written in natural language (and is thus ambiguous). A large part of the Supreme Court's job is simply to try to guesstimate what the Founding Fathers meant when they wrote what they wrote. That wouldn't be a problem if the Founding Fathers used Omnilow. (Although, not having digital writing/reading platforms such as Notepad++ makes Omnilow much less useful which is why someone before me didn't invent Omnilow.)
SS5.org/Sam-Omnilow is my dedicated page promoting myself for championing and enabling Omnilow solutions for LM (Language Model) companies. If that's relevant to you, I'd appreciate it if you'd check it out. Here's my post with free Omnilow all-purpose and personal investment portfolio prompts to copy and paste into an LLM of your choice. I'd appreciate it if you tried out one of those prompts. Any of those prompts instruct ChatGPT how to write and read/understand Omnilow so you or another AI can send Omnilow inputs and/or get Omnilow outputs.
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Writing Prompt 2025-2-6
Categories: Less Relevant (Other Samuel Sauer Posts)Modern AI. If AGI (artificial general intelligence) is created in my lifetime, then it would be AGI.
Informational technology is the ultimate form of technology. Artificial intelligence (AI) is the ultimate form of informational technology. AGI is the ultimate form of AI. Therefore, AGI is the ultimate technology. (No AI is yet even close to AGI.)
Do you think humans will ever create AGI? If so, when?
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Short Post
Categories: Most Relevant Short PostsInformational technology is the ultimate form of technology. Artificial intelligence (AI) is the ultimate form of informational technology. Artificial general intelligence (AGI) is the ultimate form of AI. Therefore, AGI is the ultimate technology. (No AI is yet even close to AGI.)
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Writing Prompt 2025-1-30
Categories: Not RelevantDishonesty. If people were more honest and people held it against those who were dishonest more, I think the world would be a better place. Here's a post I made about honesty.
Feel free to leave a comment on this or any other post. The newest comments are displayed in the SS5.org homepage, so it's a good way to be seen by others. I'd appreciate it if you'd leave a relevant comment on my Algorithmic Proof To RUSH LIKE HELL post or any other relevant post of mine.
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Who I Would Work Under To Be More Useful
Categories: More Relevant (My Career)As Said In The Main And Secondary About Pages
I'd describe myself as an ideation specialist for "Complex Problems". I have a high degree of rational creativity for solving "Complex Problems". I think ideation for "Complex Problems" is my most useful skill to be most helpful for society. One notable person I think I’m similar to as far as how I think is Elon Musk. I think Elon Musk also has a high degree of rational creativity for solving "Complex Problems". I’m not implying that I will ever be on a similar level or as successful as Elon Musk, but I do think there are similarities between how we process information and problem solve. Please don't hesitate to get in touch if you or your organization could use my assistance. I'd be happy to offer ideation for your problems at no charge. No charge because I'm confident my solutions would exceed your expectations.
Who I Would Be Most Useful Under
I think I could be very useful if I am working under someone who understands how valuable my ideation skill set is and knows how to properly utilize it (like how Elon Musk's ideation skill set has been utilized in Elon Musk's companies to produce many billions of dollars of ROI). I think I could be very useful if I am working under Elon Musk since he or presumably some of his subordinates would understand how valuable my ideation skill set is and know how to properly utilize it. (It's very unlikely for Elon Musk himself to even learn about me, so I am more referring to his subordinates such as his subordinates in Tesla, SpaceX, DOGE, etc.)
I am focusing on Elon Musk because he is by far the richest person (who I think would also qualify as a self-made billionaire), and I think I know enough about him to confidently say that we are similar as far as how we think. But, there are very many other examples of people who have used an ideation skill set to have huge profit, and of very influential people who could more understand and utilize my ideation skill set. I think Bill Gates and Mark Zuckerberg are other examples. None of that is to say that I would be more useful as a subordinate. I might be more useful as the top manager, but the usefulness of that skill set increases as there is more capital to work with.
If you agree with what I'm saying and would like to help, I would appreciate it if you would share this post and try to get it seen by someone who could more understand and utilize my ideation skill set.
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Writing Prompt 2025-1-28
Categories: Not RelevantMy first step would be to do research. One of my biggest focuses would be on proving that I legitimately won the lottery. At least in Colorado, lotteries don't properly utilize technology. There are some exceptions, but most anytime paper is involved (and there isn't an option for a digital copy), it's probably an outdated system. I shouldn't have to worry about some paper slip proving I won, but alas, I think I would and would need to treat that slip of paper like it's the Mona Lisa until I use it to prove I won.
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Writing Prompt 2025-1-27
Categories: Less Relevant (Other Samuel Sauer Posts)I would hope to eventually read at least 1 more good book about the following five topics among others.
- AI because I think that’s one of the most prominent emerging markets of my lifetime.
- How to be an effective manager because that skill becomes increasingly important as one “moves up the ladder” whether through employment or through entrepreneurship
- Using corporations/trusts because using them would become increasingly important as one’s wealth grows and it’s important to plan for success
- Elon Musk because I think I have a somewhat similar mind as him and it might be good to try to emulate some of the things he has done to a smaller scale based on how he is by far the richest person in the USA (according to Forbes). For others, I think a person should try to emulate people who have been successful and who they can at least partially relate to.
- I don’t say he’s the richest person in the world because I suspect there might be some people (such as some near-dictators) that should be considered more wealthy.
- I’m not implying that I will ever be on a similar level or as successful as Elon Musk, but I do think there are similarities between how we process information and problem solve.
- Time management and/or how to be more productive because productivity is essentially the only thing a person has any control over as it relates to financial success (and a person doesn’t even have full control over how productive they are).
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Writing Prompt 2025-1-23
Categories: Not RelevantChess, watch videos, socialize, jog, satisfy my curiosity
For anyone reading this, I'd appreciate it if you would checkout my Algorithmic Proof To RUSH LIKE HELL post or the Main About Page.
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Writing Prompt 2025-1-22
Categories: Not RelevantDaily writing promptIf you could make your pet understand one thing, what would it be?If I had a pet, I would want it to understand how to speak English so I could teach it all kinds of different things. 😆
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Short Post
Categories: Most Relevant Short PostsI made this Algorithmic Proof That You Should Rush post with an Omnilow algorithmic model at SS5.org/2025/01/16/Rush.
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Algorithmic Proof That You Should Rush
Categories: More Relevant (Omnilow)The powerful compounding effect of selective quantity over quality.
The algorithmic model in this post more than doubled my productivity, and it might do the same for you. It demonstrates the compounding effects from the different aspects of rushing. Everyone knows rushing leads to more productivity, but actually analyzing those aspects and their results in an algorithmic model can be very helpful. How well you balance your priorities determines your level of success/failure. Regardless of what your goals are, this algorithmic model should help rebalance those priorities.
I created this model to analyze those aspects and their results using Omnilow algorithmic language. Here is the Main Description for Omnilow. Omnilow is fairly intuitive and this algorithmic model is fairly simple, but I would still recommend reading that post or at least its Omnilow Rules section before diving into this model.
As shown in this model, rushing even slightly more might result in being many times more productive. To fully understand it, you will probably need to read it at least twice (because naturally some algorithms have variables that aren't defined until a later algorithm).
(Note: The Omnilow in this post contains some minor Omnilow errors. Omnilow AI Ventures has a fully corrected version; this older public version has not yet been updated to incorporate those minor corrections. If you would like the corrected version or would particularly benefit from this public post being updated, please contact me.)I would suggest reading this algorithmic model as the file below with Notepad++. A big reason I suggest Notepad++ is because Notepad++ can effectively highlight/indicate parentheticals. That functionality is extremely helpful for reading these Omnilow algorithms. I would recommend having "Word wrap" turned on in Notepad++.
I, Samuel Sauer, created and wrote this post and that file and all the significant concepts in them. I made this algorithmic model so other people could learn from it and to showcase how useful Omnilow algorithmic language can be for solving real-world "Complex Problems". As discussed in the Main About Page, please don't hesitate to get in touch if you or your organization could use my assistance (which could involve making an algorithmic model like this one to provide ideation).
Appendix
I think this algorithmic model would be many times longer (or would be harder to understand) if that model was written in a more mainstream algorithmic language, especially the "(Not Undefined Rule)" variable that is in that model. I'm not sure that variable would even be possible in traditional mathematics, and it is quite necessary to have be able to properly use "(Base Demonstration #1)".
If you're an algorithmic hotshot and would prefer to read it without any helpful functionality, you can do so below. I would recommend only downloading the file above and not referring to the below copy.
Copy Of That .txt File’s Contents
Base Demonstration #1
(((Base Demonstration #1)=((Optional Tasks)(Base Daily Task Amount)((multiple)((Person)(in)(Base Demonstration #1)))(Working Time)(Start Time)(Not Undefined Rule))){Everything in this parent-most parenthetical are only about describing/defining (Base Demonstration #1).}{(Base Demonstration #1) demonstrates huge compounding benefits from rushing more. By how much a person rushes, I only mean how much faster that person generally does task(s) and how much less that person pursues less important task(s).}((Optional Tasks)=((Optional Tasks Number)(of)(Task)))((Person #1)=((Person)(in)(Base Demonstration #1)))((Person #1)=(((Hour Completion Rate)(Daily Task Rate)(Daily Tasks))(of)(Person #1)))(((Daily Tasks)(of)(Person #1))=(((Base Daily Task Amount)*((Daily Task Rate)(of)(Person #1)))(of)(Task))){(Optional Tasks) are a set of low priority tasks that each person is suppose to do. A person's Daily Tasks is how many higher priority tasks he/she gets per day. The (Base Daily Task Amount) is how many Daily Tasks a perfectly normal person would get per day.}((((Hour Completion Rate)(of)(Person #1))=(((number of)(Task))(of)((Task)(in which)((Person #1)(completes)((during)((1(Hour))(in)(((Working Time)(for)(Person #1))(in)(Specific Day #1)))))))=(((number of)(Task))(of)((Task)(in which)((Person #1)(completes)((during)((1(Hour))(in)(((Working Time)(for)(Person #1))(in)(Specific Day #2))))))))(as if person #1 isn't rapid))(((Amount Of Workable Hours)=(((number of)(Hour))(of)(((Working Time)(for)(Person #1))(for)(Specific Day #1)))=(((number of)(Hour))(of)(((Working Time)(for)(Person #1))(for)(Specific Day #2))))(as if person #1 isn't rapid)){The Amount Of Workable Hours is how many hours (each person has to work on the Optional Tasks and/or his/her Daily Tasks) per day.}(((Working Time)(for)(Person #1))=((Time)(during which)((Person #1)(works on)((Optional Tasks)((and)(or)(or))((Daily Tasks)(of)(Person #1))))))(((Days Until Completion)(for)(Person #1))>0)((Not Undefined Rule)=(((if)(((((Hour Completion Rate)(of)(Person #1))*(Amount Of Workable Hours))-((number of)((Daily Tasks)(of)(Person #1))))=0))(then)(((Days Until Completion)(for)(Person #1))=∞))){For simplicity, Base Demonstration #1 assumes that a person in Base Demonstration #1 will at least accomplish his/her Daily Tasks per day.If a person in Base Demonstration #1 accomplishes no more than his/her Daily Tasks per day, then he/she never works on any of the Optional Tasks but doesn't get behind on his/her Daily Tasks. That's represented by the "(Not Undefined Rule)" variable. It's called that because normally dividing by zero is undefined.}((as if person #1 isn't rapid)=((as if)(((Days Until Completion)(for)(Person #1))≥2)))((Specific Day #1)=(((Day)(in)(Time Before Person #1 Finishes))(as if person #1 isn't rapid)))((Specific Day #2)=(((Day)(in)(Time Before Person #1 Finishes))(as if person #1 isn't rapid)))((Start Time)=((Time)(in which)(((each)((Part)(of)(Base Demonstration #1)))(starts)(exists))))(((Person #1)(completes)((Daily Tasks)(of)(Person #1)))(before)((Person #1)(works on)(Optional Tasks)))((Time Before Person #1 Finishes)=(((Time)(after)(Start Time))(until)((Person #1)(completes)(Optional Tasks))))(((Days Until Completion)(for)(Person #1))=(((number of)(Day))(of)(Time Before Person #1 Finishes)))(((Days Until Completion)(for)(Person #1))=((Optional Tasks Number)/((((Hour Completion Rate)(of)(Person #1))*(Amount Of Workable Hours))-((number of)((Daily Tasks)(of)(Person #1)))))=(((Optional Tasks Number)+(((number of)((Daily Tasks)(of)(Person #1)))*((Days Until Completion)(for)(Person #1))))/(((Hour Completion Rate)(of)(Person #1))*(Amount Of Workable Hours)))))Specific Demonstration #1
(((Specific Demonstration #1)=(((some)(specific))(Base Demonstration #1))){Everything in this parent-most parenthetical is only about (Specific Demonstration #1).}((Optional Tasks Number)=800,000)((Base Daily Task Amount)=80)((Amount Of Workable Hours)=8){There are 800,000 Optional Tasks. The Base Daily Task Amount is 80. The Amount Of Workable Hours is 8.}((Person A)=((Person)(in)(Specific Demonstration #1)))(((Days Until Completion)(for)(Person A))=(800,000/((((Hour Completion Rate)(of)(Person A))*8)-(80*((Daily Task Rate)(of)(Person A))))))(((Days Until Completion)(for)(Person A))(=(in standard mathematical graphing format))Z=(800,000/(X*8-80*Y))))Examples
({This parent-most parenthetical has examples of (Specific Demonstration #1).}(((Days Until Completion)(for)(Person A))((might)=)(∞=(800,000/(10*8-80*1)))(1,000,000=(800,000/(10.1*8-80*1)))(100,000=(800,000/(11*8-80*1)))(10,000=(800,000/(20*8-80*1)))(1000=(800,000/(110*8-80*1)))(100=(800,000/(1010*8-80*1)))(∞=(800,000/(100*8-80*10)))(1,000,000=(800,000/(100*8-80*9.99)))(100,000=(800,000/(100*8-80*9.9)))(10,000=(800,000/(100*8-80*9)))(2000=(800,000/(100*8-80*5)))(1111.11=(800,000/(100*8-80*1)))(1000=(800,000/(100*8-80*0)))(∞=(800,000/(50*8-80*5)))(1,000,000=(800,000/(40.1*8-80*4)))(100,000=(800,000/(36*8-80*3.5)))(10,000=(800,000/(40*8-80*3)))(1000=(800,000/(125*8-80*2.5)))(100=(800,000/(1020*8-80*2)))){The possible equalities above are based on "Z=(800,000/(X*8-80*Y))" which is described in the parent-most parenthetical above this parent-most parenthetical. So, the things to take note of when reading each of those possible equalities are the numbers acting as the Z, X, and Y.The small changes to the X and/or Y resulting in major changes to the Z demonstrate the huge compounding benefits from rushing more. As shown in those changes, rushing even slightly more might result in being many times more productive.}{After understanding what's in this file, I would probably recommend making your own examples of (Specific Demonstration #1) (or of (Base Demonstration #1) if you really want to dig in).})
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Short Post
Categories: Most Relevant Short PostsHere's a post I made with a meta Omnilow algorithm: SS5.org/2025/01/14/Meta-Omnilow-Algorithm.
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Short Post
Categories: Most Relevant Short PostsI created the Omnilow algorithmic language. Omnilow is as versatile as natural language. It is much less ambiguous while still being nearly as efficient (sometimes more) and very easy to learn. Here's the main description: SS5.org/2025/Omnilow.
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Meta Omnilow Algorithm
Categories: More Relevant (Omnilow)Tags: Algorithmic, Algorithms, Best, Data, data-science, Language, Math, Omnilow, science, technologyYou should at least read the Omnilow Rules section in the Omnilow Algorithmic Language Main Description post before reading this post.
This post has an Omnilow algorithm to better understand the Omnilow algorithmic language and algorithmic language in general. Both the Omnilow algorithms and the natural language (English) in that parent algorithm are important to read. This post is not needed for being able to effectively use the Omnilow algorithmic language, but it is helpful and very recommended to read and understand. That parent Omnilow algorithm algorithmically defines what an algorithm, algorithmic object, algorithmic operator, and algorithmic variable are, and I at least don't know of anyone else that has ever done that before.
(Note: The Omnilow in this post contains some minor Omnilow guideline errors, but no Omnilow rule violations. Omnilow AI Ventures has a fully corrected version; this older public version has not yet been updated to incorporate those minor corrections. If you would like the corrected version or would particularly benefit from this public post being updated, please contact me.)
I would suggest reading that algorithm as the file below with Notepad++. A big reason I suggest Notepad++ is because Notepad++ can effectively highlight/indicate parentheticals. That functionality is extremely helpful for reading these Omnilow algorithms. I would recommend having "Word wrap" turned on in Notepad++.If you would prefer to copy that algorithm and paste it into Notepad++ or another app instead of downloading it, you can do so below. I would recommend only downloading the file above and not referring to the below copy.
Copy Of That .txt File’s Contents
( ( {This file is a part of my post at "SS5.org/2025/01/14/Meta-Omnilow-Algorithm".} ((Algorithmic Object)(is)(((Part)(of)(Algorithm))(that is)(((not)((potentially)((does)(External Action))))(and)(Algorithmic)))) ((Algorithmic Operator)=((((any)(specific))(algorithmic operator))(transformed into an algorithmic object that represents that algorithmic action))) ((Algorithmic Operator)(is)(((Part)(of)(Algorithm))(that is)((Algorithmic)(and)((potentially)((does)(External Action)))))) {I use the "(transformed into an algorithmic object that represents that algorithmic action)" algorithmic operator to transform the algorithmic operator (to the left of it) into an algorithmic object (but otherwise have it be unchanged). In other words, I use it to indicate that algorithmic operator won't be applying an external action in the algorithm it is in. I do that to reduce confusion.} ((Algorithmic Variable)=(((((some)(specific))(((Number)(that is)((Summand)(of)1))(of)(Algorithmic Object)))((and)(or)(or))(((some)(specific))(((Number)(that is)((Summand)(of)1))(of)(Algorithmic Operator))))(that is)(((in)(((some)(specific))(Numbered Order)))(and)(=(((some)(specific))(Variable)))(and)(Algorithmic)))) ((Algorithmic Variable)((acts as)(and)(is))(((Algorithmic Object)(and)((not)(Algorithmic Operator)))(or)((Algorithmic Operator)(and)((not)(Algorithmic Object))))) ((Algorithm)=(((((some)(specific))(((Number)(that is)((Summand)(of)1))(of)(Algorithmic Object)))((and)(or)(or))(((some)(specific))(((Number)(that is)((Summand)(of)1))(of)(Algorithmic Operator)))((and)(or)(or))(((some)(specific))(((Number)(that is)((Summand)(of)1))(of)(Algorithmic Variable))))(that is)(((in)(((some)(specific))(Numbered Order)))(Algorithmic)))) {All the algorithms in this parent-most parenthetical discuss what algorithms, algorithm objects, operators, and variables are. An algorithmic object is something that could never cause an external action in any possible algorithm it would be in, and an algorithmic operator is something that could potentially cause an external action. An algorithmic variable is an ordered arrangement of algorithmic object(s) and/or algorithmic operator(s) that is equated to a specific term.} ) ( ((Quantity)=(((some)(specific))((Algorithmic Variable)(that is)((Algorithmic Object)(that is)((Fundamental)(in)(Algorithm)))))) (42=(((some)(specific))((Algorithmic Object)((not)((that is)((Fundamental)(in)(Algorithm))))))) {Quantities are fundamental algorithmic objects. Any single number is not a fundamental algorithmic object.} ((Location)=(((some)(specific))((Algorithmic Variable)(that is)((Algorithmic Object)(that is)((Fundamental)(in)(Algorithm)))))) {Entities' locations (such as the order of algorithmic objects/operators in an algorithm) is a fundamental algorithmic concept.} ((The "=" Algorithmic Operator)=(=(transformed into an algorithmic object that represents that algorithmic action))) ((The "=" Algorithmic Operator)(is)(((some)(specific))((Algorithmic Operator)(that is)((Fundamental)(in)(Algorithm))))) ((The Parenthesis Algorithmic Operator)=((((transformed into an algorithmic object that represents that algorithmic action))(or)()(transformed into an algorithmic object that represents that algorithmic action)))) {The above algorithm has the "(" algorithmic operator and then the ")" algorithmic operator transformed into an algorithmic object that represents that algorithmic action. In other words, the parenthesis directly before the "(transformed into an algorithmic object that represents that algorithmic action)" operator doesn't actually act as a parenthesis for grouping purposes. That makes that algorithm difficult to follow since (if you're using software that highlights/indicates parentheticals) the wrong pair of parentheses will be highlighted/indicated between when that "(" and that ")" appear in that writing.} ((The Parenthesis Algorithmic Operator)(is)(((some)(specific))((Algorithmic Operator)(that is)((Fundamental)(in)(Algorithm))))) ((The "*" Algorithmic Operator)=(*(transformed into an algorithmic object that represents that algorithmic action))) ((The "*" Algorithmic Operator)(is)(((some)(specific))((Algorithmic Operator)((not)((that is)((Fundamental)(in)(Algorithm))))))) ((The "(in)" Algorithmic Operator)=((in)(transformed into an algorithmic object that represents that algorithmic action))) ((The "(in)" Algorithmic Operator)(is)(((some)(specific))((Algorithmic Operator)((not)((that is)((Fundamental)(in)(Algorithm))))))) {A quantity and a location are examples of fundamental algorithmic objects. A quantity is fundamental because an algorithm couldn't use a specific quantity of any algorithmic object or algorithmic operator without numbers. A location is fundamental because an algorithm couldn't use a specific ordering of any algorithmic objects or algorithmic operators without a kind of location for these algorithmic objects or algorithmic operators in this algorithm. Algorithmic parts being equaled to each other is an example of a fundamental algorithmic operation. This is fundamental because an algorithm couldn't in-any-way define an algorithmic part without at least partial equality. Algorithmic parts being grouped together is an example of a fundamental algorithmic operation. This is fundamental because an algorithm couldn't in-any-way have more than one algorithmic parts without grouping those algorithmic parts apart from that algorithm. Multiplying numbers together and something being in something else are examples of non-fundamental algorithmic operations.} ) ( ((First Specific Possibility)=((((some)(specific))(((Number)(that is)((Summand)(of)1))(of)((Algorithmic Object)(that is)((Fundamental)(in)(Algorithm)))))(((some)(specific))(((Number)(((that is)((Summand)(of)1)))(or)(=0))(of)((Algorithmic Operator)(that is)((Fundamental)(in)(Algorithm))))))) ((Second Specific Possibility)=(((some)(specific))(((Number)(that is)(((Summand)(of)1)(>1)))(of)((Algorithmic Operator)(that is)((Fundamental)(in)(Algorithm)))))) ((Algorithmic Object)=(((First Specific Possibility)(or)(Second Specific Possibility))(that is)(((in)(((some)(specific))(Numbered Order)))(and)(Algorithmic)))) ((Algorithmic Operator)=(((((some)(specific))(((Number)(that is)((Summand)(of)1))(of)((Algorithmic Operator)(that is)((Fundamental)(in)(Algorithm)))))(((some)(specific))(((Number)(((that is)((Summand)(of)1)))(or)(=0))(of)((Algorithmic Object)(that is)((Fundamental)(in)(Algorithm))))))(that is)(((in)(((some)(specific))(Numbered Order)))(and)(Algorithmic)))) {Fundamental algorithmic language is (and only is) fundamental algorithmic object(s) (like numbers) and/or fundamental algorithmic operator(s). Algorithmic language is (and only is) fundamental algorithmic language, algorithmic object(s) that are equated to fundamental algorithmic language, algorithmic operator(s) that are equated to fundamental algorithmic language, and/or variable(s) that are equated to fundamental algorithmic language. It is often very efficient to have an algorithmic object/variable be defined by what it "is" rather than what it "equates to". This is because something "being" something else is a special kind of partial equality, so that first something ("being" that second something) means that either those two things are equal or only partially equal in a qualifying way. I generally don't equate non-fundamental algorithmic language to fundamental algorithmic language because reading that would be extremely time consuming (and not close to worth it). It would be like trying to learn a language by only reading plain text in that language; doing so would be overly complicated/impossible because it would be overly meta. An algorithm that has each non-fundamental algorithmic variable, object, or operator in another complex algorithm "equate to" fundamental algorithmic language would be very extremely long.} {For a full and completed written work of complex algorithms, the algorithms in that composition should be complete, but those algorithms should almost certainly not be fully detailed. It being fully detailed would require every non-fundamental algorithmic object and operator to be fully equated to fundamental algorithmic language (in that writing). However, those non-fundamental things would of course be fully equated to fundamental algorithmic language outside of the writing. If the algorithms in that written work is adequately written, that written work should become fully detailed if those equations were added in (which is a good way to determine if a written work is complete or not). If those equations were added in, the amount of writing in that written work would probably be many times longer and be extremely excessive. Although, if that was the case, a human-made computer could fully understand and simulate all of the algorithms in that composition (if there was an adequate compiler for doing that).} ) ( {All the algorithms in this parent-most parenthetical demonstrate how algorithm objects/operators being next to each other might represent the "(and)" operator.} ((Algorithmic Object #1)=(((any)(specific))(Algorithmic Object))) ((Algorithmic Object #2)=(((any)(specific))(Algorithmic Object))) (((Algorithmic Object #1)(Algorithmic Object #2))=((Algorithmic Object #1)(and)(Algorithmic Object #2))) (((Algorithmic Object #2)(Algorithmic Object #1))=((Algorithmic Object #2)(and)(Algorithmic Object #1))) ((Algorithmic Operator #1)=((Algorithmic Operator)(in which)((((Algorithmic Operator #1)((not)((cause)((External Action)(to)(Algorithmic Object #1)))))(in)(((Algorithmic Object #1)(Algorithmic Operator #1))(or)((Algorithmic Operator #1)(Algorithmic Object #1))))(((Algorithmic Operator #1)((not)((cause)((External Action)(to)(Algorithmic Operator #2)))))(in)(((Algorithmic Operator #2)(Algorithmic Operator #1))(or)((Algorithmic Operator #1)(Algorithmic Operator #2))))))) ((Algorithmic Operator #2)=((Algorithmic Operator)(in which)(((Algorithmic Operator #2)((not)((cause)((External Action)(to)(Algorithmic Operator #1)))))(in)(((Algorithmic Operator #2)(Algorithmic Operator #1))(or)((Algorithmic Operator #1)(Algorithmic Operator #2)))))) (((Algorithmic Object #1)(Algorithmic Operator #1))=((Algorithmic Object #1)(and)(Algorithmic Operator #1))) (((Algorithmic Operator #1)(Algorithmic Object #1))=((Algorithmic Operator #1)(and)(Algorithmic Object #1))) (((Algorithmic Operator #1)(Algorithmic Operator #2))=((Algorithmic Operator #1)(and)(Algorithmic Operator #2))) (((Algorithmic Operator #2)(Algorithmic Operator #1))=((Algorithmic Operator #2)(and)(Algorithmic Operator #1))) ) {I, Samuel Sauer, created and wrote this file and all the significant concepts in this file. Everything in this file is encoded in UTF-8.} )I, Samuel Sauer, created and wrote this post and all the significant concepts in this post.
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Omnilow Algorithmic Language Main Description
Categories: More Relevant (Omnilow)Tags: Algorithmic, Algorithms, Best, Data, data-science, Language, Math, Omnilow, science, technologyThe Omnilow algorithmic language is a much more versatile and efficient algorithmic language for both the writer and reader. I think mainstream algorithmic languages (excluding computer languages) are very outdated based on modern technology. I created the Omnilow algorithmic language based on how I think the writer and reader should be using modern technology (such as apps like Notepad++) to more efficiently and effectively write/read complex algorithms.
Omnilow is simple and easy for most anyone to learn, and there is nothing that Omnilow can't do that another language can do. Omnilow has been a very useful tool for me. I think most anyone (regardless of their expertise) should use Omnilow to aid in their problem solving. Omnilow is how I think algorithmic language should be written. This post is the main webpage to learn about Omnilow. This post fully describes what Omnilow is and what all of its rules are.Table of Contents
About
Omnilow is the algorithmic language that is as versatile as natural language. Omnilow is far less ambiguous while still being nearly as efficient (sometimes more) and very easy to learn.
I would suggest reading any complex Omnilow algorithm with Notepad++. A big reason I suggest Notepad++ is because Notepad++ can effectively highlight/indicate parentheticals. That functionality is extremely helpful for reading Omnilow algorithms.
Language is less tedious (for the communicator and the communicatee) as that language is more ambiguous, but being unambiguous is very important for an algorithmic language. How ambiguous communication should be vastly differs based on the situation. Algorithmic language is extremely unambiguous language. Any complex informational framework (that should be communicated in an extremely unambiguous way) should be fully communicated in algorithmic language. In order for an algorithm to fully describe a complex informational framework, it usually must use unorthodox algorithmic operators and algorithmic objects.Omnilow Rules
- Each indivisible algorithmic part of an algorithm is (and only can be) an algorithmic object, an algorithmic operator, or an algorithmic variable. Each algorithmic variable acts as (and only can act as) an algorithmic object or an algorithmic operator. Each parenthetical in an algorithm acts as (and only can act as) an algorithmic object or an algorithmic operator.
Each algorithmic variable is a parenthetical with (and only with) natural-language word(s) or term(s) inside it, or this algorithmic variable is just a single letter and acts as an algorithmic object. For purposes of this rule, the phrase ‘natural-language term(s)’ is used broadly. For an algorithmic variable that is a parenthetical, the name of that algorithmic variable is (and only is) that parenthetical in its entirety, including parentheses. For an algorithmic variable that is just a single character, the name of that algorithmic variable is (and only is) that single character. Each name of an algorithmic variable is only a string of plain text.
Each natural-language word (in an algorithmic variable acting as an algorithmic object) is capitalized or fully uppercase. Each natural-language word (in an algorithmic variable acting as an algorithmic operator) is fully lowercase. The capitalization rules in the prior two sentences may be violated for an algorithmic variable acting as an algorithmic object when that algorithmic variable’s name is being used to represent a string of character(s) in the algorithm containing that algorithmic variable. Each algorithmic operator that isn’t a variable is a one-character mathematical operator. Each algorithmic object that isn’t a variable is a single number. Any capitalized natural-language word must have an uppercase first letter.- When the name of an algorithmic variable acting as an algorithmic object contains no uppercase letters, the fact that the variable acts as an algorithmic object rather than an algorithmic operator should ideally be obvious to a reader from the nearby context of the algorithm to the left or right of that algorithmic variable.
- Directly below is an Omnilow algorithm as an example.
(
((IThing 5 Max PRO+)(is)(Electronic Device))
{Let’s pretend there is an electronic-device product with an exact product name of “iThing 5 Max PRO+”. The name of an algorithmic variable that acts as an algorithmic object and is meant to represent that exact model isn’t being used to represent a string of character(s) in the algorithm containing that algorithmic variable, so “iThing” with a lowercase “i” for that word must not be used in that variable’s name.
The name of the above algorithmic variable (that is any specific iThing 5 Max PRO+ device) is “(IThing 5 Max PRO+)”. The name of the above algorithmic variable that has “is” in it is “(is)”. “(is)” acts as an algorithmic operator and thus must be all lowercase. “(Electronic Device)” and “(IThing 5 Max PRO+)” each act as an algorithmic object, so each natural-language word in their names is and must be capitalized or fully uppercase.}
{The following algorithms are about one SMS message that says “hey”, and another SMS message that says “seems thatt there wAs, but IDK. What do you think?”.}
(((String Of Plain Text)(of)((Message Body)(of)(Specific SMS Message #1)))=((hey)(as a string of plain text with the opening parenthesis and closing parenthesis removed)))
(((String Of Plain Text)(of)((Message Body)(of)(Specific SMS Message #2)))=((seems thatt there wAs, but IDK. What do you think?)(as a string of plain text with the opening parenthesis and closing parenthesis removed)))
{The above “(hey)” and “(seems thatt there wAs, but IDK. What do you think?)” algorithmic variables each act as an algorithmic object and each of their names is being used to represent a string of character(s) in the algorithm containing that algorithmic variable, so the Omnilow rules do not mandate any capitalization in either of those names.}
((Specific SMS Message #1)=(((some)(specific))(SMS Message)))
((Specific SMS Message #2)=(((some)(specific))(SMS Message)))
)
- Any single algorithm is only a set of algorithmic language (that collectively form a complete statement), and is only one parenthetical (which could have child parentheticals inside it). A single algorithm might be composed of multiple algorithms.
- A bracketed expression using curly brackets is not part of the algorithmic language but is a part of the natural language in the written work. A bracketed expression using square brackets is not a part of the algorithmic or natural language in the written work, and is usually used to indicate a missing part or to provide a note to editor(s).
- Here’s an Omnilow algorithm as an example.
(
(2+2=4)[Change this to something more difficult.]
{If someone has 2 things and then gets another 2 things, then that person now has 4 things.}
(5+5=[Insert the answer.])
(((Answer)(to)(Ultimate Question Of Life))=42)
{An algorithm equating to the “(Ultimate Question Of Life)” variable has not yet been made.}
)
- Here’s an Omnilow algorithm as an example.
- Algorithmic objects being next to each other represents (and only represents) the “(and)” algorithmic operation between each of these algorithmic objects. An algorithmic operator being next to an algorithmic operator (or an algorithmic object) represents (and only represents) the “(and)” algorithmic operation between each of these 2 algorithmic parts (if each of these algorithmic parts wouldn’t cause an external action to the other algorithmic part).
- I don’t think two numbers/variables being next to each other should represent multiplication or any other algorithmic operation (other than “and”).
- I don’t think two numbers/variables being next to each other should represent multiplication or any other algorithmic operation (other than “and”).
- Each algorithm (that is in written form) is only a string of characters, and any potential rich text attribute doesn’t have any algorithmic significance. Omnilow algorithmic language is supposed to be written in just plain text. Each part (of an algorithm in written form) does not contort any writing in that algorithm. Any algorithmic operator must not contort the writing of algorithmic objects. A missing algorithmic object must not represent a specific number.
- For example, the square root of 25 should be written as “2√25”. It must not be written as
,
, or “√25”. That root character must not be extended into the area that that “25” is written, and that “2” must be present and must not be written any smaller nor in the area of that root character.
- For example, the square root of 25 should be written as “2√25”. It must not be written as
- An algorithmic object (that is a type of thing and isn’t specified as some specific ones of that type of thing) is equal to any specific ones of that type of thing. In other words, algorithms referring to any specific type of thing apply to everything of that same type. Because, that specific instance could be any of those instances since it isn’t specified, so the only way to make that algorithm true is if it applies to each of those instances and not just an individual instance. An algorithmic object (that is a type of thing that is quantifiable as a numerical value but its quantity isn’t specified) is equal to 1 of those. Those are rules in order to make this language more efficient to write/read.
- Here’s an Omnilow algorithm as a demonstration.
(
((Apple)=(((any)(specific))(Apple)))
((Apple)=(1(of)(Apple)))
{Those above algorithms would be implied for the algorithm below (and so wouldn’t be present if this wasn’t just a demonstration). “(Apple)” by itself would be assumed to be referring to any specific single apple.}
((Apple)(is)(Red))
{The above algorithm basically only means that each apple in existence is red.}
)
- Here’s an Omnilow algorithm as a demonstration.
Additional
Problems With Mainstream Algorithmic Language
Omnilow uses mathematical variables differently than almost all major scientific algorithms. I don't think that an algorithm should use a variable as a single letter (unless it is a specific fundamental mathematical number or it is a placeholder for an input and/or output of any algorithm). I think all other variables should be natural-language word(s). Mathematical operators are more fundamental in algorithmic language so I think they should be represented by a single symbol until there are no more undesignated popular symbols to use.
If the natural language (of an algorithmic variable) has any spaces or dashes, I think this variable should be a parenthetical. There is a formatting rule (in the Omnilow Rules section) that each algorithmic variable is supposed to be a parenthetical (unless it is just a single character), but I think that rule could potentially be violated (for variables in which each variable contains no spaces or dashes) in less formal situations if the readers would not be confused by it.
Mathematically fundamental numbers include π (the ratio of a circle's circumference to its diameter), i (the imaginary number), and e (Euler's number). Single letter variables (for a placeholder for an input and/or output variable) that are commonly used include n (some specific number), l (length), w (width), h (height), t (time), and x, y, and z (coordinates).
I think scientific variables (that are meaningless in pure mathematics) should never be a single letter because they are a part of science and not mathematics. Mass, electric charge, velocity, speed, and acceleration are usually written as a single letter. At least for English readers, I think these variables should be written as "(Mass)", "(Electric Charge)", "(Velocity)", "(Speed)", and "(Acceleration)".
Learning scientific algorithms is much more difficult than it needs to be because one has to understand what many weird letters represent in some particular algorithm (which likely involves understanding what other weird letters represent in sub-algorithms). It's also more difficult because some of these letters look alike which means that great vision is often needed to understand these overly-convoluted variables.
I think this popularity for one letter variables is partially because two numbers/variables being next to each other represents multiplication in very many modern algorithms/formulas. Financial algorithms are easier to learn than equally complex science algorithms because understanding what weird letters represent is less important in financial algorithms.
It is very common for two numbers/variables next to each other to represent multiplication in math. It is very common for a root symbol with no number to the left to represent a square root in math. Many mathematical operators use mathematical operators that contort the numbers/variables that use them. I think those are bad practices. A root and division/fractions are some of the most popular examples of mathematical operators contorting numbers. The main reasons I don't think there should be contortion are plain computer text doesn't allow for that and there are benefits to each line of text having the same height. I think it would be reasonable enough otherwise.Algorithmic VS Mathematical VS Computer Language
Mathematical language is a subset of algorithmic language. Mathematical language is algorithmic language that fulfills some additional requirements. For some people's definition of mathematical language, some of these additional requirements would require that only more-simple algorithmic objects and more-simple algorithmic operators be used in mathematical language.
I would define mathematical language as any language that is algorithmic (and doesn't allow for any potential paradoxes with usage of this language) (and doesn't have overly ambiguous rules and/or axioms). All the rules/axioms (for preventing any potential paradoxes with usage of that language) must not be overly ambiguous (for that language to qualify as a mathematical language in my definition). Many algorithmic languages have overly ambiguous rules/axioms for preventing that (which means that language isn't a mathematical language).
If English used parentheticals to fully-accurately group words together, English would be an algorithmic language, but it wouldn't be a mathematical language.
A computer language (AKA programming language) is an algorithmic language that is absolutely unambiguous for a computer to execute on. A basic computer without any AI can execute algorithms written in a computer language.
Omnilow is far too ambiguous to ever qualify as a computer language, but anything written in a computer language (or any other language) could still be translated into Omnilow and vice versa. A compatible Omnilow algorithm could even be perfectly translated into a computer language algorithm/program if its Omnilow variables were strictly defined beforehand. But, computer language should still be used over Omnilow in most scenarios.
There is nothing that Omnilow can't do that a natural, algorithmic, mathematical, or computer language can do.Other
I, Samuel Sauer, am the creator of the Omnilow algorithmic language. I created and wrote this post and created all the significant concepts in this post.
I would generally recommend not having a braced expression using curly braces on the same line as any algorithmic language. If you use Notepad++ for Omnilow algorithms, I would suggest having "Word wrap" turned on, and having "Light mode" turned on (in the Settings\"Preferences..."\Dark Mode page) along with having some other settings to make reading Omnilow algorithms easier in Notepad++.
Each variable in an Omnilow algorithm should be complete and fully detailed in natural language, Omnilow algorithmic language, or a mixture of those languages. If that written work is intended for most any reader, most anyone that knows the natural language and knows those Omnilow rules (in the Omnilow Rules section) and has at least moderate mathematical knowledge should be able to fully understand every algorithm in that written work without needing to learn anything else.
I named it the "Omnilow" algorithmic language because it is very versatile (there is nothing that Omnilow can't do that another algorithmic language can do) and it has a low cognitive barrier to entry (it's simplistic). Please leave a comment or reach out if you have incorporated Omnilow algorithmic language into your problem solving toolkit; I'd be curious to know. I think Omnilow can be very effective for analyzing "Complex Problems".Next Posts To Read
My Meta Omnilow Algorithms post has very relevant content to better understand the Omnilow algorithmic language and algorithmic language in general. I would suggest reading it next after reading this post.
I would recommend reading my Algorithmic Proof That You Should Rush post as it showcases how useful Omnilow algorithmic language can be for solving real-world "Complex Problems".
- Each indivisible algorithmic part of an algorithm is (and only can be) an algorithmic object, an algorithmic operator, or an algorithmic variable. Each algorithmic variable acts as (and only can act as) an algorithmic object or an algorithmic operator. Each parenthetical in an algorithm acts as (and only can act as) an algorithmic object or an algorithmic operator.
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My Name
Categories: More Relevant (Other Samuel Sauer Posts)At least in American English, my last name (Sauer) is pronounced the same as the word "sour". "Sauer" is spelt the same as my first name (Samuel) without the "m" and replacing the "l" with an "r". Samuel Sauer is my full legal first and last name. My nickname is Sam.
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Short Post
Categories: Most Relevant Short PostsHere's a post about a Go variant I created, Shuffle Go: SS5.org/2020/10/18/shuffle-go
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Short Post
Categories: Most Relevant Short PostsThe following is a post I made about Godspeed Centari Chess. In short, it is Centari Chess with no time control (in a way that causes each game to be extremely fast). SS5.org/2020/07/02/Godspeed-Centari-Chess
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Short Post
Categories: Most Relevant Short PostsHere is a post of a variant of Centari Chess that adds a limitlessly customizable amount of extra complexity to Centari Chess: SS5.org/2020/04/24/limitlessly-complex-centari-chess.
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SamSauer.org’s Site Icon
Categories: Less Relevant (SS5.org Graphics)The following is the site icon this website uses. It has the "SS5" in the center, and it is a square. It is otherwise identical to the main Dark Mode logo of this website.

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SamSauer.org Logos
Categories: More Relevant (SS5.org Graphics)Main Logos
This website's main logos (and so far the only logos this website actually uses as its logos) are the following.

That is the Dark Mode version of this logo.

That is the Light Mode version of this logo.


Here’s a comparison between the logos with a slider for funsies. Alternate Logos
The following is a version of the SS5.org Logo as 1 line.

The following are alternate versions of those logos. I think those logos are less good looking than the main versions. These logos are for when it is especially important that the ".org" be bigger so a person is able to read the logo well enough to navigate to SS5.org. The only difference between these logos and the main ones is that its bottom is extended and its ".org" is bigger.

That is the Dark Mode version of this logo.

That is the Light Mode version of this logo.


Another slider for funsies.
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Short Post
Categories: Most Relevant Short PostsI use my @SamSauer11 X.com account for unimportant stuff. Here's a link to that account: X.com/SamSauer11.
Up to 2024-12-20, I used my SamSauer11 X.com account for posting my most relevant short posts, but all of that relevant content that I posted in that account up to that date is now in my SamSauer5 X.com account.
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Short Post
Categories: Most Relevant Short PostsTags: BestI made a Main About Page and a Secondary About Page for myself and for SS5.org. The Main About Page is at SS5.org, and it is the main and most relevant webpage for me and for SS5.org. The Secondary About Page is at SS5.org/Secondary-About-Page.
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TIHP Subreddit
Categories: Less Relevant (TIHP)There is some good content regarding TIHP that at least isn’t yet referenced in SamSauer.org in the TIHP Subreddit at reddit.com/r/TIHP.
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Holiness, Perfection, And Greatness Being Objective
Categories: Less Relevant (TIHP)Here is a post by u/SolidFabric (at www.reddit.com/r/TIHP/comments/ox980r). I'll copy it below.
Holiness, perfection, and greatness might all usually be subjective. But the holy being causes all of the holy principles to be true and the holy being is omnipotent, so they are objective when discussed in the holy principles. The holy principles and the holy being are the highest and most fundamental layer of existence.
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The holy being is the most possibly capable being.
Categories: Less Relevant (TIHP)Here is a post by u/SolidFabric (at www.reddit.com/r/TIHP/comments/ox8utv). I'll copy it below.
The holy being is the most possibly capable being because the holy being is omnipotent, omniscient, and omnintelligent. All three of these attributes are necessary to be the most possibly capable being. Omnipotence is having limitless power. Omniscience is knowing everything. Omnintelligence is thinking without using time and thinking every possible thought.
Not having omnipotence means potentially not having the power to do something. Not having omniscience means potentially not knowing whether something is true or not true. Not having omnintelligence means potentially having to use time to think/react, and/or potentially having a lapse in judgement.
The holy being is more capable than gods from major religions because gods in major religions don't have omnintelligence. If there is a being with omnintelligence, our universe is most likely a thought of a being with omnintelligence. A being with omnintelligence is basically perfectly realistically imagining every possible universe. It is like the simulation hypothesis on steroids. Major religions don't believe in something like that. If you know of any religion with a being that is truly omnintelligent, please share what it is. Most major religions usually make humanity and/or Earth seem unique but a being with omnintelligence would make that seem less unique.
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Short Post
Categories: Most Relevant Short PostsTags: BestSamSauer.org is my main website. SS5.org is another name for SamSauer.org, and any SS5.org URL forwards to SamSauer.org with the same URL path. SS5.org and SamSauer.org are one and the same.
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Centari Chess Subreddit
Categories: Less Relevant (Centari Chess)There is some good content regarding Centari Chess that at least isn't yet referenced in SamSauer.org in the Centari Chess Subreddit at www.reddit.com/r/CentariChess.
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Puzzle with White to Move
Categories: Less Relevant (Centari Chess)This post has a Centari Chess puzzle: www.reddit.com/r/CentariChess/comments/ik9sfz/puzzle_with_white_to_move/.
Share:
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Short Post
Categories: Most Relevant Short PostsTags: BestI think it's terrible how food products are often not legally required to disclose if they contain a significant amount of a drug in the USA. For example, a significant amount of caffeine is often in a chocolate bar and not mentioned anywhere on its packaging.
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Short Post
Categories: Most Relevant Short PostsFeel free to explore/follow my LinkedIn account. Feel free to send a request to connect with me if we at all know each other. Here is my account: linkedin.com/in/SamuelSauer.
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Constitution For A Super Republic (The Second Version)
Categories: More Relevant (Super Republic)This post describes what a super republic is, how authority fundamentally works in any government, how to balance authority and efficiency, how regulating ultimate authority is the only critical factor, then how a super republic is superior to modern governments. Then, it presents this constitution for a super republic.
Table of Contents
Background
I will refer to a constitutional republic with the only goals of having authority be used as best as possible for as long as possible and being as efficient as possible as a “super republic.” I think these are the only goals that any government should have. This constitution’s only goal is to be the best possible constitution for a super republic.
I don’t think there has ever been a large scale super republic, but I think a super republic would be the best version of a republic. Some constitutional republics might qualify as a super republic if that definition is loosely used. “Having authority be used as best as possible” is very subjective, but efficiency is hardly subjective. It’s even less subjective for resources that can easily be liquidated at near intrinsic value. And, I think most governments are very inefficient. Efficiency is equally important in a super republic. The benefits of efficiency economically compound over time. Compound growth can be extremely powerful.
This constitution only focuses on regulating authority. Specifically, it only focuses on regulating the authority to make any reasonably possible order and have that order be completed. In other words, it focuses on regulating ultimate authority. Ultimate authority is always present in any country. It is usually collectively held by many people. I think a super republic only needs to focus on regulating authority for the goals of a super republic to be achieved. I think a constitution for a super republic should only focus on regulating ultimate authority because lesser forms of authority stem from ultimate authority.
I think having separate branches of government to create checks and balances is not worth the inefficiency this causes in the modern age, and there are more efficient ways to prevent power from being abused. I think one branch of government that has many government officials, properly utilizes modern technology, and has other systems in place is a better way to prevent power from being abused. Let’s say Government A has five branches of government with 100 top officials in each branch, and Government B has only one branch of government with 500 top officials. I think Government B could do just about as good of a job to prevent power from being abused as Government A. Plus, I think multiple branches of government is likely to lead to inconsistent leadership. I think a super republic in the modern age should generally only have one branch of government.
I created/wrote this post and these concepts. This is the second version of this constitution. The first version’s writing/concepts were also created/written by me. This version is very different than the first version, and I think it is better as well. Some people will find this constitution hard to understand. This constitution is purposefully written to read overly unambiguous. Many of the sentences in this constitution try to contain a lot of information. I would suggest ignoring the stuff in parentheses if you only want to get a general idea of this constitution.
Obviously, I don’t think any country would use a document like this. But, if an existing country was to adopt a document like this constitution, they would probably plan to have this constitution be effective after a far away date, so they could gradually enforce it. All previous/current systems of governing (that don’t contradict this constitution) would probably be unchanged until/unless the Senate or someone/people appointed by the Senate changes them, otherwise (if they do contradict) these systems would probably gradually change.
This Constitution
#1: If there are at least 40,000 people in this country, this constitution has higher authority than anything else except that potential document(s) (given more authority than this constitution by the Senate) (that is discussed in this constitution).
#2: Every point in this constitution must be maximumly enforced.
#3: Every person who has sworn to help this country (use authority as best as possible for as long as possible and be as efficient as possible) while being observed (by a formal spectator in a population group) (within the last three years), has spent at least 4670 days in this country in the last sixteen years, has spent at least 400 days in this country in the last 500 days, has been conscious within the last ten days, is at least sixteen years old, and is at most 81 years old is put into a group. These groups are referred to as “population groups” in this constitution.
Each one of these people must immediately be put into a population group. Only these people can be in a population group. There are to be as many population groups as possible if every population group has at least one million people.
#4: There are at most 700 population groups.
#5: There are at least 600 population groups.
#6: Each population group can only have one more or one less person than another population group.
#7: Everyone has a home of some sort. The home of each person in a population group is one imaginary gram multiplied by how many people (in this population group) live at that home. If someone in a population group will be transferred to a different population group, this person is the person that has a home as far as possible from the center of mass using these imaginary grams of that population group that this person is currently in. Each person currently transferring to a population group transfers to the population group with a center of mass using these imaginary grams as close as possible to this person’s home.
#8: A day in this constitution refers to a period of exactly 24 hours.
#9: A year in this constitution refers to a period of exactly 365 days.
#10: The Condorcet method is a method to determine the winner(s) of an election. Each vote (in an election that uses the Condorcet method to determine the winner(s) of this election) assigns a natural number to each thing (that is voted on in this vote). Everything (that can be voted on in this election) that is not assigned a natural number in this vote is assigned the greatest natural number in this vote. A thing (that can be voted on in this election) beats another thing (that can be voted on in this election) in this vote if that natural number assigned to that first thing in this vote is less than that natural number assigned to that second thing in this vote.
A thing (that can be voted on in this election) does not beat another thing (that can be voted on in this election) in this vote if that natural number assigned to that first thing in this vote is equal to that natural number assigned to that second thing in this vote. If a thing (that can be voted on in this election) beats another thing (that can be voted on in this election) in more votes in this election than votes in this election where that second thing beats that first thing, that first thing beats that second thing in this election. The winner(s) of this election are the thing(s) (that can be voted on in this election) that beat the most number of other thing(s) (that can be voted on in this election) in this election.
#11: Each person in a population group has one natural number. This number is referred to as a “constitutional PIN” in this constitution. That “PIN” is an abbreviation for “personal identification number.”
#12: Each person can only have at most one constitutional PIN.
#13: Each person with a constitutional PIN must have that exact constitutional PIN until this person is not currently in a population group.
#14: Each person in a population group must have a constitutional PIN that is different from any other constitutional PIN.
#15: At least 0.06 percent of all of the natural numbers between the smallest constitutional PIN to the greatest constitutional PIN must be a constitutional PIN if possible.
#16: A constitutional PIN can not be less than 10,301,558.
#17: The smallest constitutional PIN must be 10,301,558 if possible.
#18: Everyone in a population group (that is currently in this country) must be easily able to access the constitutional PIN of anyone in a population group at any time.
#19: Everyone in a population group (that is currently in this country) must be easily able to access every constitutional PIN of a current senator at any time.
#20: Everyone in a population group (that is currently in this country) must be easily able to access every constitutional PIN of a previous or current senator (currently in this population group) at any time.
#21: Everyone in a population group (that is currently in this country) must be easily able to learn which population group that anyone in a population group is in at any time.
#22: Everyone who has been in a population group for the last sixty days and has been in this country for the last sixty days will be referred to as a “distinguished dweller” in this constitution.
#23: An election to select someone to be a senator of a population group starts when there isn’t a senator (in this population group). This election only uses the Condorcet method to determine the winner(s) of this election. This election lasts fifty days. 25 days after the start of this election, the voting period of this election begins. This voting period ends as soon as this election ends.
Votes in this election can only be made or changed during this voting period. Every vote in this election when this election ends is a valid vote in this election. Each vote in this election must be for at least one person. Each vote in this election can be for at most 300 people if this population group has at least 300 people.
Each vote in this election can be for everyone (in this population group) if this population group has at most 300 people. Each person who votes in this election can only make at most one vote in this election. A voter’s vote in this election is and is only removed in this process if this voter is no longer part of this population group.
Only the people in this population group can vote in this election. Everyone (in this population group) must vote in this election if they might be a distinguished dweller at the time this election ends. Anyone (in this population group) can be voted for in this election. Every voter in this election can only vote for people/someone who are in this population group in this election. Each person (in this population group) is referenced by their constitutional PIN for each reference of that person in each vote in this election.
Everyone (in this population group) (that is currently in this country) must be easily able to make any possible vote in this election at any time during the voting period of this election. Every voter in this election (that is currently in this country) must be easily able to change their vote to any other possible vote in this election at any time during the voting period of this election. Everyone in a population group must be easily able to learn that this election is currently happening while this election is happening.
Everyone in a population group must be easily able to learn that this election is currently happening while this election is happening at any time. Everyone in a population group (that is currently in this country) must be easily able to learn when this election ends while this election is happening at any time. Each person in a population group must be easily able to learn if this person might be able to vote in this election.
Everyone (in this population group) who might be a distinguished dweller by the time election ends must not be transferred to a different population group during this election if possible. Every senator of this population group is immediately fired (from being a senator) during this election. Everyone who wins this election is a senator immediately after this election.
#24: Each senator is provided with each thing necessary (to effectively complete activities involved in being a senator) unless this senator claims to not want to be provided this thing. This might include healthy food, a good home with good internet, a good laptop, a good cell phone with a good cellular plan, alteration of a government-imposed penalty on them, and/or an effective assistant.
#25: Every senator must have very significant protection from getting a physical health problem from violence. This might potentially include detectives trying to discover plans of terrorism against senator(s), certain buildings having military protection, and/or each senator only talking to the general public through ballistic plexiglass. Each senator must always have at least one effective soldier in a population group that is assigned to attack anyone that is trying to attack this senator. This soldier is permitted to use deadly force against anyone that is trying to attack this senator.
#26: If a population group has multiple senators, all of these senators are immediately fired (from being a senator) except one of these senators. This senator that is not fired is the senator that is younger than those senator(s) that are being fired.
#27: A senator can resign (from being a senator) at any time.
#28: A senator can only be a senator of the population group that this senator is in.
#29: Each person can only be in at most one population group.
#30: Every eighteen hours, a senator is chosen to select a document. The senator that is chosen (to select a document in this process) is the senator of the population group (that as least recently as possible had a senator that was chosen to select a document in this process). This chosen senator can select any document in this process.
A blank document is immediately and automatically selected by this senator if this senator doesn’t select a document within seventy days after being selected in this process. A blank document is immediately and automatically selected by this senator if this senator is no longer a senator. Only this senator can select a document in this process unless this senator doesn’t select a document within seventy days after being selected in this process or this senator is no longer a senator. This senator must be easily able to select any possible document in this process.
Immediately after this senator has selected a document in this process, this document can be voted on in this process. Each senator is only able to vote in this process to pass or not pass this document. Each senator must be easily able to make any possible vote in this process at any time (while this document can be voted on in this process). Each senator must be easily able to change their vote in this process (at any time while this document can be voted on in this process). A senator’s vote in this process is and is only removed in this process if this voter is no longer a senator (during the time this document can be voted on in this process).
The time this document can be voted on in this process immediately ends if more than 85 percent of all senators voted to pass this document in this process and more than 75 percent of how many population groups there are senators voted to pass this document in this process. The time this document can be voted on in this process immediately ends if more than 55 percent of all senators voted to not pass this document in this process. Each senator who has not voted (on this document in this process) immediately and automatically votes to not pass this document in this process if this document was selected in this process more than forty days ago and this document can currently be voted on in this process. The time this document can be voted on in this process immediately ends if every senator voted on this document in this process.
The Senate immediately gives this document more authority than anything else except this constitution and document(s) (given authority by the Senate in the future) if more than half of all senators voted to pass this document in this process and at least twenty percent of how many population groups there are senators voted to pass this document in this process. Eighty days after the time to vote on this document in this process has ended, the Senate gives this document more authority than anything else (except document(s) given more authority than this constitution by the Senate in the future) if more than 85 percent of all senators voted to pass this document in this process and more than 75 percent of how many population groups there are senators voted to pass this document in this process.
The only activities involved in being a senator are activities involving completing this process. The only activities that the Senate can do are giving document(s) authority in this process. The Senate has unlimited authority to give in this process.
Everyone in a population group (that is currently in this country) must be easily able to access every document that has been selected in this process at any time if that document was selected while someone (currently in a population group) was in a population group. Everyone in a population group (that is currently in this country) must be easily able to access any document that has been selected in this process at any time if this document was selected while someone (currently in a population group) was in a population group. Everyone in a population group (that is currently in this country) must be easily able to learn which person selected this document in this process at any time if that second person is currently in a population group. Everyone in a population group (that is currently in this country) must be easily able to learn when this document was selected in this process at any time.
Everyone in a population group (that is currently in this country) must be easily able to learn if this document can currently be voted on in this process. Everyone in a population group (that is currently in this country) must be able to learn how many votes there are to pass this document in this process. Everyone in a population group (that is currently in this country) must be able to learn how many votes there are to not pass this document in this process.
Everyone in a population group (that is currently in this country) must be easily able to learn of every vote on this document in this process at any time. This includes being easily able to learn which senator made that vote, when that vote was made, and whether that vote was to pass or not pass this document in this process.
Everyone in a population group (that is currently in this country) must be easily able to learn of every time a specific previous or current senator (currently in a population group) was chosen (to select a document in this process) at any time. Everyone in a population group (that is currently in this country) must be easily able to learn of every time a specific previous or current senator (currently in a population group) selected a document in this process at any time.
#31: Everyone in a population group (that is currently in this country) must be easily able to access every document that the Senate has given authority at any time.
#32: Everyone in a population group (that is currently in this country) must be easily able to access any document that the Senate has given authority at any time. Everyone in a population group (that is currently in this country) must be easily able to learn that this document was given authority by the Senate at any time. Everyone in a population group (that is currently in this country) must be easily able to learn how much authority this document currently has at any time. Everyone in a population group (that is currently in this country) must be easily able to learn each time this document was given authority by the Senate at any time.
#33: A senator can only be fired (from being a senator) in the ways discussed in this constitution.
#34: A senator is immediately fired (from being a senator) if they are not in a population group.
#35: Everyone should not force a senator to spend time outside of this country.
#36: Everyone should not physically harm a senator.
#37: Each person in a population group (that is currently in this country) must be able to vote to remove the senator(s) of this population group. This voter is only able to vote in this process to remove the senator(s) of this population group. This vote is and is only removed in this process if this voter is no longer part of this population group, if this population group does not currently have a senator, or if this voter removes their vote in this process.
Every senator of this population group is immediately fired (from being a senator) if more than half of the people (in this population group) are voters in this process. Each person (in this population group) must be easily able to vote in this process at any time. Each person (in this population group) must be easily able to remove their vote in this process at any time.
#38: Everyone (currently in this country) who has spent at least 4670 days in this country in the last sixteen years, has spent at least 400 days in this country in the last 500 days, has been conscious within the last ten days, is at least sixteen years old, and is at most 81 years old must be easily able to access this constitution at any time. These people must be easily able to learn of every point in this constitution at any time. These people must be easily able to learn that this constitution has higher authority than anything else except that potential document(s) (given more authority than this constitution by the Senate) (that is discussed in this constitution).
#39: Everyone (currently in a population group) (that was always in a population group in the last 300 days) must have accessed this constitution for at least twenty minutes within the last year.
#40: Everyone (currently in this country) who has spent at least 4670 days in this country in the last sixteen years, has spent at least 400 days in this country in the last 500 days, has been conscious within the last ten days, is at least sixteen years old, and is at most 81 years old must be easily able to swear to help this country (use authority as best as possible for as long as possible and be as efficient as possible) while being observed (by a formal spectator in a population group) at any time, unless that first person has sworn to help this country (use authority as best as possible for as long as possible and be as efficient as possible) while being observed (by a formal spectator in a population group) within the last year.
#41: A senator of a population group must not be transferred to a different population group unless a population group has two more or two less people than another population group.
#42: Everyone in a population group (that is currently in this country) must be easily able to learn all the period(s) of time any previous or current senator (currently in a population group) was a senator at any time.
#43: Everyone who was always in a population group in the last calendar year and is in this country for at least 100 days in this calendar year must be rewarded in this calendar year.
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Short Post
Categories: Most Relevant Short PostsI made the following post regarding a super republic. It describes what a super republic is, discusses government philosophy, then presents a constitution for a super republic. SS5.org/2021/11/29/Super-Republic-Constitution-V2
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Minimum Set of Superpowers to Be Unstoppable
Categories: More Relevant (Other Entertainment)About
The Superpowers section describes around a minimum set of superpowers that a human would need to have to be relatively unstoppable assuming there aren’t other super person(s). They could be roughly summarized as invincibility with unstoppable acceleration. Characters like superman are relatively unstoppable, but they usually have a very long list of abilities that are unclear and differ based on the source. I created/wrote this post and this concept.
Superpowers
Superpower #1
This super person is unable to get any form of biological damage. This superpower could be summarized as invincibility. This super person would always have this superpower after the moment of his/her conception. This superpower would be the first superpower that this super person gets.
This superpower would not prevent biological damage present before the moment of conception. This superpower would not prevent damage to any part of their body designed to be removed or broken. This includes the free edges of their nails, hair, excess mucus, excess ear wax, and the umbilical cord.
Among all other kinds of biological damage, this superpower would prevent this super person from getting a skin tear, getting a burn wound, getting wrinkles, having an ingrown hair, getting a sickness/disease, an organ stretching beyond normal, having strong effects from a drug, or getting a psychological disorder. Nutrients would be fairly useless to this super person because of this superpower. This super person would not be able to get too fat from nutrients. This superpower would not necessarily prevent pain.
Superpower #2
This super person can create any amount of acceleration on their body between zero to a number (between 0.8 to 0.81) meters per second squared in any direction. This acceleration acts on every part of their body that is invulnerable to biological damage. This superpower can be fully used instantaneously. This super person can only create this acceleration in one direction at a given time. This direction can be any possible direction in a 3D space. This acceleration created by this superpower immediately stops once this super person stops using this superpower. There can’t be any deceleration against this acceleration created by this superpower while this superpower is being used. This acceleration is relative to the fabric of space. This superpower could be summarized as unstoppable acceleration.
This super person would only get this superpower at most at age four. This super person would always have this superpower after gaining it. This superpower would be the fourth superpower that this super person gets.
This superpower allows this super person to escape otherwise imprisoning situations from a jail cell to extreme gravity. This superpower allows this super person to reach extreme speed in any direction, and allows this super person to quickly transfer extremely large amounts of kinetic energy.
This superpower uses acceleration instead of velocity because this superpower is less powerful than being able to instantly create huge velocities. If this super person could not reach large and very fast objects in space, this super person would relatively not be unstoppable. This super person could have a very large velocity in any direction ninety degrees from the direction that this super person is using this superpower without this velocity being destroyed from this superpower.
This 0.8 meters per second squared is based on being able to reach a velocity of 50 million meters per second within 50 years. There is a black hole that has about that velocity. Since this superpower is relative to the fabric of space, extremely large velocities could be immediately destroyed by this super person using this superpower in an opposing direction.
This super person could have much much faster initial acceleration if this super person used this superpower in the opposite direction of Earth’s rotation and revolution. This is because there can’t be any deceleration against this acceleration. Since acceleration from this superpower would apply on every part of this super person’s body. This super person would have decent control over their posture while using this superpower.
Superpower #3
This super person can decrease velocity/velocities acting on any part(s) of their body that is invulnerable to biological damage. This deceleration can be any amount. This superpower can be fully used instantaneously. This deceleration created by this superpower immediately stops once this super person stops using this superpower. This deceleration is relative to the fabric of space. This superpower could be summarized as adding more control over the unstoppable acceleration superpower.
This superpower is present with this super being’s acceleration superpower to account for how there can’t be any deceleration against this acceleration superpower. If this super person used the acceleration superpower in the opposite direction of Earth’s rotation and revolution, this super person would have very large initial acceleration/deceleration without the ability to easily control it.
This super person would only get this superpower at most at age four. This super person would always have this superpower after gaining it. This superpower would be the third superpower that this super person gets.
Superpower #4
This super person is always aware of velocity acting on their body relative to the fabric of space. This enables this super person to more effectively use their acceleration or deceleration superpowers. This super person would only get this superpower at most at age three. This super person would always have this superpower after gaining it. This superpower would be the second superpower that this super person gets.
Note: I've since thought of a better set of superpowers. That set of superpowers is a minimum set of superpowers that a human would need to have to be relatively unstoppable regardless of what other super person(s) might exist, but I haven't yet wrote it in a way to be understood by others. If you'd like me post that set of superpowers to be understood by others, you can donate to SS5.org (as described on SS5.org's Donation page.) and include "minimum set of superpowers that a human would need to have to be relatively unstoppable regardless of what other super person(s) might exist" in the note to your donation. I probably won't use your donation for that purpose if you don't let me know that you want me to use the donation for that purpose.
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Short Post
Categories: Most Relevant Short PostsI made the following post about a set of superpowers for a fictional character. It describes around a minimum set of superpowers that a human would need to have to be relatively unstoppable. SS5.org/2021/11/13/minimum-set-of-superpowers
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Short Post
Categories: Most Relevant Short PostsI made the following post about an entertainment video idea of mine. The idea is based around concepts from Christianity and TIHP. SS5.org/2021/09/26/yahweh-versus-the-holy-being
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Yahweh Versus The Holy Being
Categories: Less Relevant (TIHP)Table of Contents
The Beginning
This section through The Ending section are in chronological order.
Yahweh manifests into a form that is very similar to god in The Creation of Adam painting by Michelangelo Buonarroti, although he is wearing pants that matches his outfit. He manifests about thirteen lightyears away from our solar system. He stares at our solar system. The holy being manifests into a humorous character next to him and has a short humorous interaction with Yahweh. The holy being says, “As you know, I am your challenger. I am the holy being!” There is a Smash Bros Joins the Battle meme with the holy being that labels the holy being as “The Holy Being.”
The holy being says, “We both know who wins this.” Yahweh says, “I-.” The holy being interrupts and says, “Oh, stop! I am an invincible omnipotent god!” The holy being is shot in the head and dies. Yahweh turns to the shooter which is in the same direction as the viewers of this video. The shooter has this physical form: SS5.org/2021/08/31/humanoid-form-holy-being. The shooter is holding a big cinema camera on the shooter’s shoulder with one hand and is holding a smoking pistol in the other hand. The shooter says, “[He or She] is not the holy being! I am!” There is a Smash Bros Joins the Battle meme with the shooter that labels the shooter as “The Cameraman Holy Being.”
That camera and gun vanish. The holy being says, “I’m still the cameraman by the way. I’m just in multiple places at the same time. It might not be as impressive as your omnipresence.” The holy being says that “omnipresence” in a taunting way. A second Cameraman Holy Being with the same camera turns its camera around to his face and waves to the camera. The camera turns back around to face Yahweh and the first Cameraman Holy Being.
The Fight
The first Cameraman Holy Being snaps its fingers at infinitely infinite speed. (This is obviously much faster than the speed of light.) This causes our entire universe to explode resulting in our universe being destroyed. The video zooms out of our universe. The video zooms into another universe where the holy being and Yahweh are fighting. There are infinite duplicates of these two forms fighting each other in this universe. Exciting battle music starts playing.
There are multiple scenes that display this battle that is beyond reality. Some of these scenes are described in these subsections. These subsections aren’t ordered in any particular way.
Scene #1
The holy being recreates our universe. The holy being travels to our universe backward through time. Yahweh is talking to Moses in a significant event described in the Old Testament and it happens as the Old Testament describes. Yahweh interrupts himself talking to Moses. Yahweh says, “I am sorry Moses. I can not save you in this reality. I will rebuild after this is over.” in the same language they were speaking. This scene has subtitles since this language is not English. Moses is scared and confused. The holy being appears near Moses. The holy being says something funny to Moses. The holy being starts fighting Yahweh. This fight eventually leads to this multiverse once again being destroyed.
Scene #2
The holy being has a personality and voice like Leonidas from the 300 movie. There is metalcore music in this scene. The screen zooms into a fight between them. The screen shows “Spatial Dimensions: 7,702 B [line break] Time Dimensions: 5,591 M.” This fight in these dimensions plays out with a visual and auditory representation of what is happening. This fight seems to show Yahweh slowly gaining an upper hand. However, this quickly changes with the holy being gaining a more significant upper hand and Yahweh’s advantages dissipating. The holy being lands a big hit on Yahweh. Yahweh is bruised and bleeding where that hit was. The holy being says, “You didn’t focus on the sixty-eight thousand thirty-fifth time dimension allowing successful execution of a hidden flank! Your time mobility is weakened and mine strengthened! You are omniscient, but you are not omnintelligence! You are weak! You are nothing but a usurper! A false idol. Let me show you what a real god can do!”
Scene #3
This scene happens after the scene where the holy being has a personality like Leonidas from the 300 movie but not necessarily directly afterward. The holy being has an emotionless personality that seems only focused toward winning this battle. The holy being has a voice like SCP-079 from the SCP – Containment Breach video game with this personality. This voice does not include computer beeps or tones. This voice only makes sound when speaking unlike SCP-079. The holy being does brutal but brilliant things while having this personality in an effort to win in this battle.
Scene #4
The holy being has a feminine personality with the voice of a woman.
The Ending
The holy being is greatly dominating Yahweh in this battle. This is demonstrated in this video. Yahweh says, “Through omnipotence, I grant myself omnintelligence.” The battle between them stops. The music stops. Yahweh is crying with body language demonstrating extreme horror. Yahweh is moaning with extreme pain. The holy being touches Yahweh’s forehead. The screen goes grey for 5 seconds without any audio.
The holy being and Yahweh are sitting near each other on a hill near a tree in a pasture. They are facing the same direction. This area is beautiful and only has vibrant green grass. The holy being says, “Every omnipotent and omniscient being is less capable than me. You were going to lose whether you became omnintelligence or not.”
There is a pause. The holy being says, “You have a personality. A personality is the method of responding to thoughts in the mind. Every personality has a potential thought that lures in focus, otherwise it wouldn’t be a personality. With omnintelligence, that thought is timelessly thought of to the infinite degree. Omnintelligence is infinitely painful, infinitely pleasurable, and infinitely everything. You would have needed to destroy your personality to be functional. You were unwilling to do so. This made you permanently paralyzed.” There is a short pause. The holy being says, “That’s a hyper simplification. Here’s a better explanation. [speech that is censored in this video because it is logically impossible] I didn’t start with that because beings existing within logic are extremely unintelligent.” As the holy being says that prior sentence, he points to the camera while making small circles with his pointing finger.
Yahweh says, “I knew all of that. I knew you would win regardless. My only significant decision was choosing how I was going to lose.” The holy being says, “Sorry I interrupted you the first time you tried to say that. I didn’t want the video to include spoilers.” There is a pause. The holy being says, “I didn’t take away everything from you. You have unlimited power with a big exception. Your power and existence are limited within this universe. Do whatever you want with it.” They say goodbye to each other. The holy being leaves that universe.
The video shows standard end of video images and/or animations. This might include end credits. As a bonus ending scene, the holy being wins an Oscar for Best Documentary Short Subject with everyone there being duplicates of the holy being. This video ends.
Additional
This idea is incomplete and parts of this current version of this idea potentially need revisions. I came up with this idea and wrote this post. It is inspired from the following video: youtu.be/4IqjQOQF2Is.
There are various things in this battle that are logically impossible. These things will be censored. For each censored thing, it will be covered on screen with a black rectangle with white text that says, “Logically Impossible Entity.” The holy being and Yahweh are omniscient throughout this video. Neither of them ever ask a question to learn something in this video because of their omniscience. Multiple time dimensions beyond the time dimension(s) in our universe are hard to comprehend. Understanding the rules of the 5D Chess With Multiverse Time Travel game can be useful to better comprehend this concept. That game only uses two spatial dimensions.
The holy being will vary in its personality in this battle. Yahweh’s personality will be his personality as described and demonstrated in the Bible. I am using the Bible because Christianity is the most popular religion. This video should not be too offensive toward Christians, Muslims, or Jews.
This video should be at least eight minutes long. None of the music in this video has lyrics. There will be exciting battle music throughout most of this battle. This video is pretending that footage captured by the Cameraman Holy Beings is footage used in this video except in the Oscar award scene. The holy being’s physical form will always be that grey skinned form except the holy being’s first form in the beginning of this video.
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Humanoid Form For The Holy Being
Categories: Less Relevant (TIHP)The holy being pretty much does not have any kind of physical form since the holy being is beyond reality, logic, and/or existence. But, here is a humanoid physical form that I think would be a fairly good representation of the holy being. I think other forms that are not humanoid would be a better representation of the holy being, but a humanoid form is more relatable to humans. Superman is much more popular than Krypto for a good reason.
This form appears to have the anatomy of a thirty-year-old male human. This form's male human anatomy seems to be basically perfect with the exceptions discussed in this post. This form appears to be muscular but not overly muscular. This form appears to be lean but not overly lean. This form does not have any protruding blood vessels. This form does not have a belly button. This form does not have any wrinkles. This form has basically the most attractive possible male facial structure. This form does not have a uvula. This form does not have any genitals. This form does not have any nipples. This form does not have any hair or anything that is hair-like. This form does not have any scars of any kind. This form's nails are very short but not overly short. These nails stop growing after reaching this length. This form's only holes are the mouth, the nose, and the ears. This form's nose and ear holes end before leading to anywhere other than the nose or ears. This form does not have or produce any liquid substance such as saliva or sweat.
This form never has any degree of shading. This form always has the same brightness throughout this form. I think this makes this form appear two-dimensional when not moving. Objects painted with super black paint like Black 3.0 appear to not have shading and appear to have the same brightness throughout that object when in medium to low light levels. (This brightness appearing to be zero brightness since it is black.) This can be seen in this video: youtu.be/4PSaGS5i1Yw.
This form's brightness equally increases or decreases to match the brightness of the environment that this form is in. This is to appear the same in any environment not including an environment with very little or zero light. This form has a minimum amount of brightness. This is so this form is clearly visible when there is very little or zero light in the environment. This form's brightness is always average/moderate compared to the environment that this form is in except potentially when the minimum amount of brightness is used.
This form's skin, all of this form's nails, the inside of the nose, and the inside of the ears are entirely grey that is an equal mixture of pure white and pure black. Every other part of this form only uses the #973A67, #5E4376, #02A3FF, #FFFFFF, and #000000 hexadecimal colors. There are multiple small fractals on each of these parts using those colors.
This form is perfectly symmetrical in anatomy and in color. I came up with the idea for this form and wrote this post.
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Subreddit Icon
Categories: Less Relevant (TIHP)This is a post I made at www.reddit.com/r/TIHP/comments/orhyj2/subreddit_icon.
Below is this subreddit's icon.
I didn't make this image but it is copyright free. I think this is a good image for this subreddit's icon because this image represents a fractal and has a good color scheme. I think fractals somewhat relate to the holy being and TIHP because fractals are infinite. That color scheme uses the the #973A67 #5E4376 #02A3FF #000000 hexadecimal colors. I think that color scheme is good for spiraling fractals.
Although, I think there are better potential images that this subreddit could use for an icon.
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Short Post
Categories: Most Relevant Short PostsI made the following post about the laws of logic. In it, I created a unique definition for laws of logic. SS5.org/2021/07/23/Laws-Of-Logic
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Short Post
Categories: Most Relevant Short PostsI made this post with TIHP: SS5.org/2021/07/23/TIHP
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The Inferred Holy Principles
Categories: More Relevant (TIHP)The Inferred Holy Principles
- There is a holy being.
- There is only one holy being.
- The holy being is infinitely holy.
- The holy being is perfect.
- The holy being is the best being.
- The holy being has absolute omnipotence.
- The holy being has absolute omniscience.
- The holy being is thinking about each thing in every way.
- The holy being is thinking about each nothing in every way.
- The holy being thinks without using time.
- There are holy principles.
- All of the holy principles are infinitely holy.
- All of the holy principles are perfect.
- All of the holy principles are the best principles.
- The holy being causes all of the holy principles to be true.
About
This About section obviously isn’t part of the inferred holy principles. The inferred holy principles have the abbreviation and other name of “TIHP.” I made “TIHP” to be an initialism and not an acronym. “The inferred holy principles” are not a proper noun but “TIHP” is a proper noun. “TIHP” is also a singular noun. I am the only writer of TIHP. I originally posted TIHP on Reddit from my BronzePencil account on July 23, 2021. I made a post about TIHP here at SS5.org/2021/07/23/tihp-information.
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TIHP Information
Categories: More Relevant (TIHP)This post is additional relevant information/analysis regarding TIHP. TIHP is posted here. That post with TIHP and this post is all of the most relevant content regarding TIHP.
The holy being is a mysterious god as there aren't many details about this god. The holy being pretty much does not have any kind of physical form since the holy being is beyond reality, logic, and/or existence.
I will use the term "omnintelligence" as the quality of thinking about each thing and each nothing in every way and thinking without using time. I will use the term "omnintelligent" as having omnintelligence. I created these terms. They are not standard English words. The holy being has omnintelligence and is omnintelligent. The holy being thinking about each thing and nothing in every way means that the holy being is thinking every thought. The holy being has infinite intelligence under any definition of intelligence because the holy being is omniscient and has omnintelligence. The holy being is as intelligent as a being could possibly be. Since there is no thought that the holy being is not thinking, there is no thought more intelligent than the holy being's thoughts.
The holy being thinking every thought includes opinionated thoughts, emotional thoughts, logical thoughts, creative thoughts, extremely complex thoughts, and imaginations. The holy being is thinking every thought about you. These imaginations include basically perfectly realistic imaginations. The holy being is basically perfectly realistically imagining experiencing extreme pain and imagining experiencing extreme pleasure. The holy being is basically perfectly realistically imagining entire dynamic complete multiverses. The holy being is basically perfectly realistically imagining a multiverse size dynamic recreation of the Rick and Morty multiverse. The holy being is imagining every mathematical action possible. The holy being is thinking every thought that a human has ever and will ever think among infinitely other thoughts that a human has never and will never think.
I think this universe is very likely a thought that the holy being is having since the holy being is omnintelligent. This is probably more likely than not since the holy being is probably basically perfectly realistically imagining more universes than universes that exist outside of the holy being's thoughts. The holy being is at least basically perfectly imagining this universe if this universe isn't such a thought.
TIHP does not have anything that could contradict anything discovered in science. The only canon material in TIHP is the inferred holy principles. There are only fifteen English sentences of canon material in TIHP. I think life is usually more pleasant by believing in TIHP or an ideology very similar to TIHP than being an agnostic or atheist.
I made a post about the laws of logic in this multiverse here. These laws of logic have no limit on the holy being's power since the holy being is omnipotent. The holy being and the holy principles are on a layer of existence higher than logic. The holy principles and the holy being are the highest and most fundamental layer of existence.
The holy being has omnipotence so the holy being can do anything. Here are some relevant links: verse-and-dimensions.fandom.com/wiki/The_True_God and comicvine.gamespot.com/profile/revold/blog/types-of-omnipotence-in-fiction/134242. Omnipotence is the same as absolute omnipotence. There is only one type of actual omnipotence. The holy being could change/remove the laws of logic in a multiverse. The holy being could do something that violates a multiverse's laws of logic in that multiverse without changing those laws of logic. The holy being could draw a perfect square circle in this universe only by moving a nonunique pencil in this universe across a nonunique piece of paper in this universe. Omnipotence is incomprehensible to any being in this multiverse because of the laws of logic in this multiverse.
It might be probable that the holy being created the layers of existence up/down to the laws of physics in this universe. Then, made no additional changes to this universe. These layers of existence would include the laws of logic.
TIHP is the meaning of TIHP. TIHP is not the language TIHP is stored in. TIHP is written in American English. The holy being never has and never will do something that contradicts TIHP. The holy principles are eternal.
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This Multiverse’s Laws Of Logic
Categories: More Relevant (Other Philosophy)All The Laws Of Logic In This Multiverse
- The Law of Identity
- This law is that anything is that thing. This might be said as “A = A.”
- The Law of Non-Contradiction
- This law is that anything is not not that thing. This might be said as “A ≠ not A.”
- The Law of the Excluded Middle
- This law is that anything is either something or not that something. This might be said as “A = B or not B.”
About
The laws of logic in a multiverse are things that anything in a multiverse does in the exact same way as anything else in that multiverse. I am using "things" and "anything" in the broadest way possible. Every thought is a thing. Everything in this multiverse does/follows these three laws of logic.
Every thought that any being in this multiverse could make will adhere to these laws of logic. It is impossible for a being in this multiverse to imagine something that does not operate under all the laws of logic in this multiverse.
A law of physics can be proven to not be a law of logic in this multiverse by finding that that law of physics affects different things differently. For example, Earth has gravity while the number 42 does not.
Many people define the Law of the Excluded Middle as a statement either being true or false. Truth or falsehood should not be mentioned in the laws of logic based on my definition of laws of logic. This is because being true or false is one of infinitely many possible attributes. Being alive or not alive is another possible attribute. I created this post and that definition for laws of logic. I originally posted that definition for laws of logic on Reddit from my BronzePencil account on July 23, 2021.
- The Law of Identity
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Short Post
Categories: Most Relevant Short PostsTags: BestMy personal stock portfolio that I manage has over 100% ROI from May 2021 to June 15, 2021. This is also true when starting from my original purchase amounts and/or only including stocks purchased before May 2021 and after February 2021.
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Short Post
Categories: Most Relevant Short PostsHere is a post I made about a movie idea of mine: SS5.org/2021/05/26/git-gud-world-domination-any-percent
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Git Gud World Domination Any%
Categories: More Relevant (Other Entertainment)Here is a movie idea of mine that I wrote. It’s a dark comedic adventure movie about the fastest like world domination speedrun in our universe where our universe is a video game. It is a fiction movie that pretends to be an entertaining documentary. The movie’s title is Git Gud World Domination Any%. This is like a finished rough draft.
Some green aliens are in a computerized universe that was created for a video game. These green aliens created a computerized universe for a video game. These green aliens are physiologically very similar to humans. They are only different in their skin color in terms of appearance. In this computerized universe of theirs, there are pink aliens. Those pink aliens are physiologically very different from those green aliens. Those pink aliens look like gross octopi that look like stereotypical Hollywood aliens besides being pink. Those pink aliens created a computerized universe for a video game. In this computerized universe of theirs, there are green aliens. By chance, those green aliens are basically biologically identical to those other green aliens. All of these green aliens would be classified as the same species. These green aliens in this computerized universe created a computerized universe for a video game. This computerized universe of theirs is our universe. That video game that our universe was created for is called Humanity. The player in Humanity chooses what moment in our universe’s time they start their playthrough. That player chooses what human to play as in that playthrough. That player could also and instead choose to have their entire playthrough in spectator mode. A playthrough that’s only in spectator mode would be our exact reality that we live in. That player can choose any human that existed at or after 30,000 BCE, that is alive, and that is at least two years old at that time that is selected by that player. There might be rare cases where a human is unplayable because of severe brain dysfunction. This is based on standard history without the involvement of a player, however that player could also choose a human from a saved playthrough that that player has. This would create a separate playthrough and would not affect that saved playthrough. That player can choose to have spectator mode disabled in a playthrough for added difficulty/realism. When that player starts their playthrough, they immediately gain full control over the conscious mind of that human that they selected. While the player plays as a human, they will have full control over that human’s conscious mind and their in-game senses will come from that conscious mind. That human will have no ability to control their conscious mind while the player is playing as them. Time passes in Humanity relative to the passing of time according to that human’s conscious mind. That player can pause time at any point. When time is paused, that player can choose to go into spectator mode or go into Humanity’s pause menu. Spectator mode assumes that the player will skip an unlimited amount of time after that paused point in time. That player can speed up the passing rate of time by any multiplier that that player chooses and can skip any valid amount of time that that player chooses including an unlimited amount of time and/or a negative amount of time. When a positive amount of time is skipped, the human that that player was controlling regains control of themselves. That human doesn’t remember anything during when that player was controlling them. When a negative amount of time is skipped, that player goes back in their playthrough by that much time. Because a negative amount of time can be skipped, using a new save slot for a playthrough is rarely necessary. When in spectator mode, that player can change the point in time that they’re currently playing in. In other words, that player can do a time skip in spectator mode and get out of spectator mode. In spectator mode, that player can’t affect our universe’s reality but has a variety of tools for spectating their playthrough. This includes sensing what any playable human is sensing, viewing statistics and information for any playable human, viewing statistics and information for humanity, viewing statistics and information for Earth, going forwards and backwards through time at any rate, sensing this playthrough at any valid point in space with the ability to move around, immediately going to any valid point in time, and other things. For example, a graph of the past, current, and future total human population on Earth and the periods of time (if any) that Humanity’s AI would consider a playable human to have complete dictatorial control over all human civilization on Earth can be seen in spectator mode (which will be relevant later). For other examples, a graph of past, current, and future stock prices and what a playable human’s thoughts are can be seen in spectator mode. Lots of information can be gathered in spectator mode. Humanity’s AI is obviously far more advanced than our AIs. Spectator mode makes in-game research much easier. A playthrough can be saved at any time in that playthrough. There are basically an unlimited number of save slots in this game. At any moment, the player can load any saved playthrough for playing. There are no bugs/glitches in vanilla Humanity. When a player dies in Humanity, they go into spectator mode for the rest of this playthrough even if spectator mode was chosen to be disabled. To play this game, the player must link their brain to the computer that Humanity will be played on. This is easily done wirelessly through a Bluetooth connection in Git’s civilization. Bluetooth connection is controlled mentally by that player’s brain. While the player in Humanity is controlling a human, that player’s actual conscious mind is not able to consciously use their own body. That player can control various individual aspects of that Bluetooth connection. For example, that player could partially control the human they are controlling and partially control themselves in real life. This is similar to how someone might remove a VR headset while still using a VR controller. Bluetooth in Git’s civilization is much more advanced than in our universe. Technology in Git’s civilization is advanced enough that average home PCs are easily able to download, install, and run Humanity. These PCs can run Humanity without any lag, although some heavy information gathering requests in spectator mode might take some time to process. Although the technology in many other areas of technology might be about equal to our modern-day technology for humor/entertainment. Single-player Humanity is a highly developed game that has very sufficient features and that doesn’t have a significant need for additional updates. The vanilla computerized universe in Humanity will never change. The vanilla computerized universe in Humanity without the effect of a player is our exact universe. Humanity players rarely play not vanilla Humanity. Single-player Humanity is a free-to-play game. It is free to download and install. Humanity developers make money through multiplayer Humanity. There are many other video games in the universe with Humanity that have a similar level of popularity and game development. The main character in this movie is Git Gud. Git Gud is a green alien in the civilization that has the Humanity video game. Git Gud is a Humanity speedrunner. Git Gud is similar to a stereotypical human speedrunner. Git doesn’t have a romantic partner or any children. Git is a male virgin. Speedrunning Humanity is similar to speedrunning games on Earth. The time of a Humanity speedrun is almost always based on the time the player spends doing that speedrun and not how much in-game time passes. The time of a Humanity speedrun doesn’t include time in Humanity’s pause menu. Git streams his speedruns on his universe’s main streaming platform which is called Mitch. A relatively very popular speedrun category for Humanity is a category called 00:00 1/1/1980 CE Human #77777777777 World Domination Any%. That “00:00” is in military time. I am only using military time in this post. In this category, the playthrough must start at the very beginning of the day on January 1, 1980 CE in UTC time, and the player must play as Human #77777777777. The player must never do a negative time skip to before 00:00 1/1/1980 in this playthrough. Human #77777777777 is an eighteen-year-old male as of 1/1/1980. At the beginning of the day on 1/1/1980 in UTC time, he has zero personal possessions, and all members of his family are dead, and nobody still alive has a (positive or negative) personal connection with him, and he is currently being held by people who plan to kill him, and he currently has no long term physical or mental impairments which include not having any diseases, and there are currently no official records of his existence. Without a player in Humanity, Human #77777777777 is killed by those people who planned to kill him in January 1980. In this category, the speedrun ends after the player sees that Humanity’s AI would consider Human #77777777777 to have complete dictatorial control over all human civilization on Earth during any period of time in spectator mode. Throughout this playthrough, Earth’s human population must not go below 3.7 billion people or decrease by equal to or greater than 10% within a year. This is to prevent strategies that involve excessive mass population death. This category is popular for various reasons. The main reasons are that the player starts out with like a clean slate, this category is a very hard (yet not overly tedious) especially in the beginning, this category is very entertaining to watch, and this category starts off exactly at the beginning of a decade. In 100% speedruns in Humanity, the player’s human must permanently die before the end of that speedrun. Git Gud has been working towards getting the fastest time in that Human #77777777777 category for a relatively long time. Git Gud has the fastest time in other categories in Humanity. Git Gud eventually does the fastest run in this category. This entire movie is about that speedrun. Git would frequently reference notes for doing this speedrun during this speedrun since this speedrun has too many things that need to be known. This speedrun basically wouldn’t count this time towards the run since he would be in the pause menu. This speedrun would have at least one very difficult (even for Git) combat situation that Git has to overcome that is like a boss fight. This fight would be serious in tone without much of any humor to emphasize the grandeur of Git succeeding in it. Git would establish some kind of relationship with Human #77777777777 for times he skips positive amounts of time. This is so that human would cause the maximum benefit or at least the least detriment during that time skip. During this speedrun, there is a commentator(s) from Git’s universe that is commentating the video of Git’s Mitch stream of that speedrun. This commentary is after that speedrun happens, so this commentator(s) can pause the video. This commentator(s) will indirectly explain why Git does certain things during Git’s speedrun to the audience of this movie. After this speedrun, Git would make the save file of the playthrough with this speedrun publicly available. This commentator(s) would use that save file in their commentary to help explain things. This commentator(s) would maybe be another Humanity speedrunner that is streaming on Mitch that’s reacting to this video. Two days after this fastest speedrun, the previous record holder of that category completes an even faster speedrun than Git’s speedrun. Git would have a strong negative reaction after learning about this. The movie might roll the credits after that. If this movie actually hypothetically became a movie, that movie would obviously exist in the Humanity spectator playthrough. This movie would end with Git learning about this movie. This might be a post-credits scene. Git would have a strong reaction with extreme shock from learning about this movie which would involve screaming/yelling. Git would probably think that that movie was added to Humanity by the company that owns and operates Humanity who was secretly and illegally recording him and made a secret update to Humanity. That hypothesis is true. Any future movies/shows in our universe about Humanity might not be in the version of Humanity at the time that movie is released because that company updates Humanity for that Humanity spectator playthrough to include that new movie/show. But, the most current version of the Humanity spectator playthrough from the most current (in our time) movie/show about Humanity in our universe will still always be our exact reality that we live in. That scene would happen by Git using a program that is a database of all the movies and shows created by humans in Humanity in order to watch a movie/show from Humanity without having to use a Bluetooth connection. That program is owned and operated by the same company that owns and operates Humanity. That program would display this movie before this movie exists in our universe in order for the company that owns and operates Humanity to get this reaction footage before making that update. That scene would have a scene with Git watching himself watching himself watching himself watching himself…. That watching himself scene would have an infinite screen loop similar to this one but probably without any lag: youtu.be/9np8pJ8sL_Y. (Just FYI, some people might find that example video offensive and it’s loud.) Git would confirm that that infinite screen loop is an actual infinite screen loop by doing random actions in that scene. Git would directly talk to the humans watching this scene with anger in this scene. Git might use something like a bat to try to hit a microscopic camera in this scene that he thinks is there and is actually there. The movie might end after Git breaks one of these microscopic cameras.
All aliens in this movie would speak English. This is for ease of watching and for humor. This movie would have various tones in different parts of the movie. Some parts would have a comical tone, and other parts would have a pretty serious mood. The tone would probably never get too significantly serious. This is a movie about someone playing a video game inside a video game inside a video game after all. Git would probably pretend to be a god or higher being that is like omniscient and very intelligent in this speedrun. I think claiming this would allow for a faster run as it might convince more people that Human #77777777777 should be a dictator. Git would do crazy things in this speedrun in order to get a faster time. This would include succeeding in things that normally wouldn’t be possible. It’s possible because Git has a lot of experience and knowledge in Humanity, the resources in spectator mode, and negative time skipping. Git has learned what various actions will cause through in-game testing and research and has practiced this speedrun many times. This would include Git doing amazing combat performances. This would include saying things to humans that have amazing results. This would include giving out basically perfect military orders based on the future. This might include creating laws that have amazing results. This would probably include Git telling people what they’re thinking of and pretending that that is proof that he is a god. He would probably do this with major world leaders like Ronald Reagan. Some famous people in history would be in this speedrun. Among many other people, this might include Ronald Reagan, Margaret Thatcher, Fidel Castro, Bill Gates, Steve Jobs, the Pope, and/or Shigeru Miyamoto. Git Gud knows a lot about the lore in Humanity. Git knows about most/all of the major events that happen in Humanity in the spectator playthrough. There would be comical scenes in this movie. Git would have various scenes where he reads and interacts with his Mitch chat when in the pause menu during this speedrun. There might be a scene where he thanks someone for a small donation after conquering a continent on Earth. Besides the beginning and end of this movie, most of the scenes in this movie would be in our universe rather than in Git’s universe. This speedrun is obviously done in single-player Humanity. Some features in single-player Humanity are removed or altered in multiplayer Humanity for multiplayer play. Some features in multiplayer Humanity aren’t in single-player Humanity that relates to multiplayer play. This speedrun might feel like a mild horror game in the beginning given the situation for Human #77777777777 on 1/1/1980. This should engage the audience for the start of this speedrun. There is a free mod for Humanity that allows the player to alter our universe in their playthrough in very many different ways. This is basically a god mode mod that grants the player tons of reality altering power. That mod will probably be mentioned in this movie. Some people in Git’s civilization (including Git) have used that mod to live out their fantasies including sexual ones. That mod can be used to make humans basically aesthetically identical to green aliens in Git’s civilization. Git might say that he thinks that anyone who pays for a sex robot is stupid because Humanity and this mod are free. A sequel to this movie might start with a lawsuit between Git and the company that owns and operates Humanity, but this lawsuit obviously doesn’t result in that company not recording Git.
This idea is inspired from this game in Rick and Morty: youtu.be/szzVlQ653as. And, it is inspired from the simulation hypothesis: en.wikipedia.org/wiki/Simulation_hypothesis. And, it is inspired from my very small/short speedrunning experience. There are many other possible movies/shows that could focus on Humanity speedruns or playthroughs. Git Gud could perhaps be the main character in all of them. Playthroughs don’t need to play out very historically realistic. I don’t think the playthrough in this movie would be very historically realistic. For example, there could be a speedrun for causing World War Three, convincing the Pope that you’re Jesus, having a family, or putting an astronaut on the moon before 1800. A single movie could be about various different playthroughs/speedruns. The title for such a movie could be something like Git Gud… Marathon 100%. (I think a movie about a Humanity speedrun marathon should be 100% runs because I think the player continuously trying to die as quickly as possible in each run would be entertaining.) Although I think a movie would generally be more entertaining if it was about a single speedrun rather than multiple speedruns, and I think a World Domination speedrun would be complicated enough to fill an entire movie.
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Short Post
Categories: Most Relevant Short PostsTags: BestI think honesty is one of the most important moral principles. I think it is one of the most important parts of a reputation. I think it is the largest component of being trustworthy. I think honesty is very important.
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Short Post
Categories: Most Relevant Short PostsI created Centari Chess to solve problems that I think are present in standard chess. Here is the main description for Centari Chess I wrote: SS5.org/2020/04/24/Centari-Chess-Description.
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Constitution For A Super Republic (The First Version)
Categories: Less Relevant (Super Republic)The post below was made before I created the term “super republic”. I would suggest referring to my 2nd version of a Constitution for a Super Republic in SS5.org over this one.
Constitution for a Republic That Is Maximumly Efficient While Preventing Authority from Being Used Poorly As Much As Possible
Background
I will refer to a constitutional republic with the only goals of having authority be used as best as possible for as long as possible and being as efficient as possible as a “super republic.” I think these are the only goals that any government should have. This constitution’s only goal is to be the best possible constitution for a super republic.
I don’t think there has ever been a large scale super republic, but I think a super republic would be the best version of a republic. Some constitutional republics might qualify as a super republic if that definition is loosely used. “Having authority be used as best as possible” is very subjective, but efficiency is hardly subjective. It’s even less subjective for resources that can easily be liquidated at near intrinsic value. And, I think most governments are very inefficient. Efficiency is equally important in a super republic. The benefits of efficiency economically compound over time. Compound growth can be extremely powerful.
This constitution only focuses on regulating authority. Specifically, it only focuses on regulating the authority to make any reasonably possible order and have that order be completed. In other words, it focuses on regulating ultimate authority. Ultimate authority is always present in any country. It is usually collectively held by many people. I think a super republic only needs to focus on regulating authority for the goals of a super republic to be achieved. I think a constitution for a super republic should only focus on regulating ultimate authority because lesser forms of authority stem from ultimate authority.
I think having separate branches of government to create checks and balances is not worth the inefficiency this causes. I think having many people in only one branch would be a better way to create this. I think checks and balances would be only a little more effective in five branches of government (with like 100 top officials each) as it would be in only one branch of government (with like 500 top officials). Plus, I think multiple branches of government is likely to lead to inefficient and inconsistent leadership. I think a super republic should only have one branch of government.
I created/wrote this post and these concepts. This is the second version of this constitution. The first version’s writing/concepts were also created/written by me. This version is very different than the first version, and I think it is better as well. Some people will find this constitution hard to understand. This constitution is purposefully written to read overly unambiguous. Many of the sentences in this constitution try to contain a lot of information. I would suggest ignoring the stuff in parentheses if you only want to get a general idea of this constitution.
Obviously, I don’t think any country would use a document like this. But, if an existing country was to adopt a document like this constitution, they would probably plan to have this constitution be effective after a far away date, so they could gradually enforce it. All previous/current systems of governing (that don’t contradict this constitution) would probably be unchanged until/unless the Senate or someone/people appointed by the Senate changes them, otherwise (if they do contradict) these systems would probably gradually change.
Constitution
#1: If there are at least 40,000 people in this country, this constitution has higher authority than anything else except that potential document(s) (given more authority than this constitution by the Senate) (that is discussed in this constitution).
#2: Every point in this constitution must be maximumly enforced.
#3: Every person who has sworn to help this country (use authority as best as possible for as long as possible and be as efficient as possible) while being observed (by a formal spectator in a population group) (within the last three years), has spent at least 4670 days in this country in the last sixteen years, has spent at least 400 days in this country in the last 500 days, has been conscious within the last ten days, is at least sixteen years old, and is at most 81 years old is put into a group. These groups are referred to as “population groups” in this constitution.
Each one of these people must immediately be put into a population group. Only these people can be in a population group. There are to be as many population groups as possible if every population group has at least one million people.
#4: There are at most 700 population groups.
#5: There are at least 600 population groups.
#6: Each population group can only have one more or one less person than another population group.
#7: Everyone has a home of some sort. The home of each person in a population group is one imaginary gram multiplied by how many people (in this population group) live at that home. If someone in a population group will be transferred to a different population group, this person is the person that has a home as far as possible from the center of mass using these imaginary grams of that population group that this person is currently in. Each person currently transferring to a population group transfers to the population group with a center of mass using these imaginary grams as close as possible to this person’s home.
#8: A day in this constitution refers to a period of exactly 24 hours.
#9: A year in this constitution refers to a period of exactly 365 days.
#10: The Condorcet method is a method to determine the winner(s) of an election. Each vote (in an election that uses the Condorcet method to determine the winner(s) of this election) assigns a natural number to each thing (that is voted on in this vote). Everything (that can be voted on in this election) that is not assigned a natural number in this vote is assigned the greatest natural number in this vote. A thing (that can be voted on in this election) beats another thing (that can be voted on in this election) in this vote if that natural number assigned to that first thing in this vote is less than that natural number assigned to that second thing in this vote.
A thing (that can be voted on in this election) does not beat another thing (that can be voted on in this election) in this vote if that natural number assigned to that first thing in this vote is equal to that natural number assigned to that second thing in this vote. If a thing (that can be voted on in this election) beats another thing (that can be voted on in this election) in more votes in this election than votes in this election where that second thing beats that first thing, that first thing beats that second thing in this election. The winner(s) of this election are the thing(s) (that can be voted on in this election) that beat the most number of other thing(s) (that can be voted on in this election) in this election.
#11: Each person in a population group has one natural number. This number is referred to as a “constitutional PIN” in this constitution. That “PIN” is an abbreviation for “personal identification number.”
#12: Each person can only have at most one constitutional PIN.
#13: Each person with a constitutional PIN must have that exact constitutional PIN until this person is not currently in a population group.
#14: Each person in a population group must have a constitutional PIN that is different from any other constitutional PIN.
#15: At least 0.06 percent of all of the natural numbers between the smallest constitutional PIN to the greatest constitutional PIN must be a constitutional PIN if possible.
#16: A constitutional PIN can not be less than 10,301,558.
#17: The smallest constitutional PIN must be 10,301,558 if possible.
#18: Everyone in a population group (that is currently in this country) must be easily able to access the constitutional PIN of anyone in a population group at any time.
#19: Everyone in a population group (that is currently in this country) must be easily able to access every constitutional PIN of a current senator at any time.
#20: Everyone in a population group (that is currently in this country) must be easily able to access every constitutional PIN of a previous or current senator (currently in this population group) at any time.
#21: Everyone in a population group (that is currently in this country) must be easily able to learn which population group that anyone in a population group is in at any time.
#22: Everyone who has been in a population group for the last sixty days and has been in this country for the last sixty days will be referred to as a “distinguished dweller” in this constitution.
#23: An election to select someone to be a senator of a population group starts when there isn’t a senator (in this population group). This election only uses the Condorcet method to determine the winner(s) of this election. This election lasts fifty days. 25 days after the start of this election, the voting period of this election begins. This voting period ends as soon as this election ends.
Votes in this election can only be made or changed during this voting period. Every vote in this election when this election ends is a valid vote in this election. Each vote in this election must be for at least one person. Each vote in this election can be for at most 300 people if this population group has at least 300 people.
Each vote in this election can be for everyone (in this population group) if this population group has at most 300 people. Each person who votes in this election can only make at most one vote in this election. A voter’s vote in this election is and is only removed in this process if this voter is no longer part of this population group.
Only the people in this population group can vote in this election. Everyone (in this population group) must vote in this election if they might be a distinguished dweller at the time this election ends. Anyone (in this population group) can be voted for in this election. Every voter in this election can only vote for people/someone who are in this population group in this election. Each person (in this population group) is referenced by their constitutional PIN for each reference of that person in each vote in this election.
Everyone (in this population group) (that is currently in this country) must be easily able to make any possible vote in this election at any time during the voting period of this election. Every voter in this election (that is currently in this country) must be easily able to change their vote to any other possible vote in this election at any time during the voting period of this election. Everyone in a population group must be easily able to learn that this election is currently happening while this election is happening.
Everyone in a population group must be easily able to learn that this election is currently happening while this election is happening at any time. Everyone in a population group (that is currently in this country) must be easily able to learn when this election ends while this election is happening at any time. Each person in a population group must be easily able to learn if this person might be able to vote in this election.
Everyone (in this population group) who might be a distinguished dweller by the time election ends must not be transferred to a different population group during this election if possible. Every senator of this population group is immediately fired (from being a senator) during this election. Everyone who wins this election is a senator immediately after this election.
#24: Each senator is provided with each thing necessary (to effectively complete activities involved in being a senator) unless this senator claims to not want to be provided this thing. This might include healthy food, a good home with good internet, a good laptop, a good cell phone with a good cellular plan, alteration of a government-imposed penalty on them, and/or an effective assistant.
#25: Every senator must have very significant protection from getting a physical health problem from violence. This might potentially include detectives trying to discover plans of terrorism against senator(s), certain buildings having military protection, and/or each senator only talking to the general public through ballistic plexiglass. Each senator must always have at least one effective soldier in a population group that is assigned to attack anyone that is trying to attack this senator. This soldier is permitted to use deadly force against anyone that is trying to attack this senator.
#26: If a population group has multiple senators, all of these senators are immediately fired (from being a senator) except one of these senators. This senator that is not fired is the senator that is younger than those senator(s) that are being fired.
#27: A senator can resign (from being a senator) at any time.
#28: A senator can only be a senator of the population group that this senator is in.
#29: Each person can only be in at most one population group.
#30: Every eighteen hours, a senator is chosen to select a document. The senator that is chosen (to select a document in this process) is the senator of the population group (that as least recently as possible had a senator that was chosen to select a document in this process). This chosen senator can select any document in this process.
A blank document is immediately and automatically selected by this senator if this senator doesn’t select a document within seventy days after being selected in this process. A blank document is immediately and automatically selected by this senator if this senator is no longer a senator. Only this senator can select a document in this process unless this senator doesn’t select a document within seventy days after being selected in this process or this senator is no longer a senator. This senator must be easily able to select any possible document in this process.
Immediately after this senator has selected a document in this process, this document can be voted on in this process. Each senator is only able to vote in this process to pass or not pass this document. Each senator must be easily able to make any possible vote in this process at any time (while this document can be voted on in this process). Each senator must be easily able to change their vote in this process (at any time while this document can be voted on in this process). A senator’s vote in this process is and is only removed in this process if this voter is no longer a senator (during the time this document can be voted on in this process).
The time this document can be voted on in this process immediately ends if more than 85 percent of all senators voted to pass this document in this process and more than 75 percent of how many population groups there are senators voted to pass this document in this process. The time this document can be voted on in this process immediately ends if more than 55 percent of all senators voted to not pass this document in this process. Each senator who has not voted (on this document in this process) immediately and automatically votes to not pass this document in this process if this document was selected in this process more than forty days ago and this document can currently be voted on in this process. The time this document can be voted on in this process immediately ends if every senator voted on this document in this process.
The Senate immediately gives this document more authority than anything else except this constitution and document(s) (given authority by the Senate in the future) if more than half of all senators voted to pass this document in this process and at least twenty percent of how many population groups there are senators voted to pass this document in this process. Eighty days after the time to vote on this document in this process has ended, the Senate gives this document more authority than anything else (except document(s) given more authority than this constitution by the Senate in the future) if more than 85 percent of all senators voted to pass this document in this process and more than 75 percent of how many population groups there are senators voted to pass this document in this process.
The only activities involved in being a senator are activities involving completing this process. The only activities that the Senate can do are giving document(s) authority in this process. The Senate has unlimited authority to give in this process.
Everyone in a population group (that is currently in this country) must be easily able to access every document that has been selected in this process at any time if that document was selected while someone (currently in a population group) was in a population group. Everyone in a population group (that is currently in this country) must be easily able to access any document that has been selected in this process at any time if this document was selected while someone (currently in a population group) was in a population group. Everyone in a population group (that is currently in this country) must be easily able to learn which person selected this document in this process at any time if that second person is currently in a population group. Everyone in a population group (that is currently in this country) must be easily able to learn when this document was selected in this process at any time.
Everyone in a population group (that is currently in this country) must be easily able to learn if this document can currently be voted on in this process. Everyone in a population group (that is currently in this country) must be able to learn how many votes there are to pass this document in this process. Everyone in a population group (that is currently in this country) must be able to learn how many votes there are to not pass this document in this process.
Everyone in a population group (that is currently in this country) must be easily able to learn of every vote on this document in this process at any time. This includes being easily able to learn which senator made that vote, when that vote was made, and whether that vote was to pass or not pass this document in this process.
Everyone in a population group (that is currently in this country) must be easily able to learn of every time a specific previous or current senator (currently in a population group) was chosen (to select a document in this process) at any time. Everyone in a population group (that is currently in this country) must be easily able to learn of every time a specific previous or current senator (currently in a population group) selected a document in this process at any time.
#31: Everyone in a population group (that is currently in this country) must be easily able to access every document that the Senate has given authority at any time.
#32: Everyone in a population group (that is currently in this country) must be easily able to access any document that the Senate has given authority at any time. Everyone in a population group (that is currently in this country) must be easily able to learn that this document was given authority by the Senate at any time. Everyone in a population group (that is currently in this country) must be easily able to learn how much authority this document currently has at any time. Everyone in a population group (that is currently in this country) must be easily able to learn each time this document was given authority by the Senate at any time.
#33: A senator can only be fired (from being a senator) in the ways discussed in this constitution.
#34: A senator is immediately fired (from being a senator) if they are not in a population group.
#35: Everyone should not force a senator to spend time outside of this country.
#36: Everyone should not physically harm a senator.
#37: Each person in a population group (that is currently in this country) must be able to vote to remove the senator(s) of this population group. This voter is only able to vote in this process to remove the senator(s) of this population group. This vote is and is only removed in this process if this voter is no longer part of this population group, if this population group does not currently have a senator, or if this voter removes their vote in this process.
Every senator of this population group is immediately fired (from being a senator) if more than half of the people (in this population group) are voters in this process. Each person (in this population group) must be easily able to vote in this process at any time. Each person (in this population group) must be easily able to remove their vote in this process at any time.
#38: Everyone (currently in this country) who has spent at least 4670 days in this country in the last sixteen years, has spent at least 400 days in this country in the last 500 days, has been conscious within the last ten days, is at least sixteen years old, and is at most 81 years old must be easily able to access this constitution at any time. These people must be easily able to learn of every point in this constitution at any time. These people must be easily able to learn that this constitution has higher authority than anything else except that potential document(s) (given more authority than this constitution by the Senate) (that is discussed in this constitution).
#39: Everyone (currently in a population group) (that was always in a population group in the last 300 days) must have accessed this constitution for at least twenty minutes within the last year.
#40: Everyone (currently in this country) who has spent at least 4670 days in this country in the last sixteen years, has spent at least 400 days in this country in the last 500 days, has been conscious within the last ten days, is at least sixteen years old, and is at most 81 years old must be easily able to swear to help this country (use authority as best as possible for as long as possible and be as efficient as possible) while being observed (by a formal spectator in a population group) at any time, unless that first person has sworn to help this country (use authority as best as possible for as long as possible and be as efficient as possible) while being observed (by a formal spectator in a population group) within the last year.
#41: A senator of a population group must not be transferred to a different population group unless a population group has two more or two less people than another population group.
#42: Everyone in a population group (that is currently in this country) must be easily able to learn all the period(s) of time any previous or current senator (currently in a population group) was a senator at any time.
#43: Everyone who was always in a population group in the last calendar year and is in this country for at least 100 days in this calendar year must be rewarded in this calendar year.
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Shuffle Go Variant
Categories: More Relevant (Other Entertainment)I thought of this shuffle chess equivalent for Go (the game). This variant should improve the uniqueness of each game, and reduce play made from memorization.
The board is divided into two halves. If there are intersections that are part of both halves, those intersections will be ignored. Randomly place however many black stones on one of those halves. In the other half, mirror the position on the first half with white stones. Then, play the game normally from this position. The board should obviously be mostly empty at the start of the game.
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Description of the Icon and Banner
Categories: More Relevant (Centari Chess)Icon
The following is from www.reddit.com/r/CentariChess/comments/iaflmn/description_of_the_icon_and_banner/.
I changed this subreddit's icon to the image seen below.

I created this icon with rook, bishop, and knight movements in mind. The purple represents rook movements. The cyan represents bishop movements. The red represents knight movements. These triangles being the same size represents the similarity between these pieces. These triangles forming one equilateral triangle represents how, when combined, these piece movements completely control an empty five by five board if this super combined piece starts on the center square. Each piece controls eight squares on this five by five board. Each piece controls different squares than the other pieces. In compensation for the rook and bishop being able to move across multiple squares in the directions they can move in a single turn, the knight has double the number of directions it can move. Based on the way I'm describing this, knights can only move one square in the eight directions a knight can move. The rook and bishop each have four directions they can move. This concept is demonstrated in the image seen below.

Banner
I changed this subreddit's banner to the image seen below.

This image is based on repetitions of the image seen below.

I created this banner and the image seen above once again with rook, bishop, and knight movements in mind. This banner represents some of what I was talking about previously.
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Centari Chess with Special Timeout Rules
Categories: More Relevant (Centari Chess)This variant is the same as Centari Chess with the following differences. A game does not stop immediately after a player runs out of time. When a player is out of time in a turn, that player will randomly make a move in that turn. When this happens, each possible move that player could make in that turn should practically have an equal chance of being made as every other possible move that player could make in that turn. When this happens, a move must be made in that turn almost exactly when that player runs out of time in that turn.
This variant has some benefits. It lessens the punishment of not making a move in time. A player whose clock ran out could still win. If there is an increment, running out of time is especially less punishing. This is because a player could regain their time with an increment. If there aren’t increments or stages, the player who runs out of time would play random moves for the rest of the game. This variant slightly decreases the importance of time, and slightly increases the importance of making strong moves. I think these are all overall benefits. This variant has some detriments. A player might purposefully run out of time in an effort to make a move that is as random as possible. Computers are better at making random selections than humans. (If both sides are played by humans, neither person would actually be making the random move.) Making random moves is more difficult in an over the board game. This variant adds an extra element of luck to the game. A random move could be the best or worst move. I think these are all overall detriments. I think this variant is better than standard Centari Chess in some scenarios, but worse in other scenarios. A random move must be made quickly to prevent players from thinking about the game during time without a ticking clock. If the random move took a long time to make, players might start memorizing moves. They might start gaining a better understanding of the position. This extra thinking time might change the outcome of the game. This variant could be used on other versions/variants of chess as well. This idea could also be used on other games such as Go.
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SS5.org/2020/07/29/centari-chess-with-special-timeout-rules
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Godspeed Centari Chess
Categories: More Relevant (Centari Chess)In short, Godspeed Centari Chess is Centari Chess with no time control (in a way that causes each game to be extremely fast).
Godspeed Centari Chess is the same as Centari Chess with the following differences. There is no time control in the game. Both players are always able to make a turn until the game ends. (I'm using the term turn to describe a half move.) Turns made by a player which put their own king into check are legal. Any position that is a stalemate under standard chess stalemate rules or Centari Chess stalemate rules immediately results in the game being drawn by stalemate. If both players make a turn at the same moment and it is possible for one turn to happen after the other, the turn that is possible after that other turn will happen after that other turn. If both players make a turn at the same moment and it is not possible for one turn to happen after the other, White's turn will be played if this is the first time that this has happened in this game. If this happens again, whoever didn't get their turn played last time will get their turn played this time. Premoving is not allowed. A player can not win by checkmate. A player wins if they capture their opponent's king. A game can not be drawn due to insufficient material. A game can not be drawn due to repetition. A draw can be claimed by either player if the last 100 turns have been without a capture or pawn move. A game is a draw if the last 150 turns have been without a capture, or pawn move. A draw can be claimed by either player if a turn hasn't been made in the last two minutes. A game is a draw if a turn hasn't been made in the last three minutes.
I don't think this is a good variant. This is more of a thought experiment than something worth playing. If it is played, it should probably not be played over the board. People whose favorite time control is ultrabullet might prefer this variant. If a player is two times faster than their opponent, that player would on average have double the amount of turns. A player would basically never become impatient in waiting for their opponent to make a move. Neither player should practically have an advantage over the other at the start of the game, unless one or both players are faster than humanly possible. White has a slight advantage from moving the first time both players make a turn at the same moment and it is not possible for one turn to happen after the other. Checks and checkmates are not a part of this variant because a slow player would probably not be able to capture a king in checkmate if that other player is fast. A game can't be drawn from insufficient material because a fast player might be able to win with only kings on the board. A game is or can be drawn if a turn hasn't been made soon enough because both players might not want to make a turn. Although, both players should practically always want to make a turn. A game can't be drawn from repetition because forced continuous repetitions don't seem to exist in this variant. Standard chess stalemate rules apply to this variant because such a position might cause the side in stalemate to not want to make a move. This variant could be used on other versions/variants of chess as well. This idea could also be used on other games such as Go.Share:
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Centari Chess Starting Positions
Categories: More Relevant (Centari Chess)This post lists out each possible starting position with a numeric ID for Centari Chess.
There are 576 possible starting positions in Centari Chess. They are all listed below from Black's perspective. The fourth letter in each starting position in the list below represents the piece on the E file. The first 96 starting positions are positions with queens on the board. These are also all of the Kraton Chess starting positions. These first 96 starting positions were made with a document of every Chess960 starting position and text filters. (I also made the other 480 starting positions using text filters.) The numbered order of the Chess960 positions in that document was in standard Chess960 order. For example, RBBKQRNN (from Black's perspective) is the 62nd listed position. These first 96 positions follow that order. The next 96 starting positions are those same positions but with marshals on the board. The next 96 positions are those positions with chancellors on the board. Those last 192 positions follow the same order as the first 96 positions. The next 288 positions are all of those previous positions with the eighth rank mirrored across the files. Those last 288 positions once again follow the same order as the previous 288 positions.ID Number 1: RBBKQRNN
ID Number 2: RBQKBRNN
ID Number 3: RBBKNRNQ
ID Number 4: RBBKNRQN
ID Number 5: RBBKNQRN
ID Number 6: RBBKQNRN
ID Number 7: RQBKNRNB
ID Number 8: BRQKNRNB
ID Number 9: RQBKNBRN
ID Number 10: BRQKNBRN
ID Number 11: RBQKNRBN
ID Number 12: RBQKBNRN
ID Number 13: QRBKNRNB
ID Number 14: QRBKNBRN
ID Number 15: RBNKBRNQ
ID Number 16: RBNKBRQN
ID Number 17: RNBKQRNB
ID Number 18: BRNKQRNB
ID Number 19: RNBKQBRN
ID Number 20: BRNKQBRN
ID Number 21: RBNKQRBN
ID Number 22: RBNKBQRN
ID Number 23: RNQKBRNB
ID Number 24: RNQKBBRN
ID Number 25: RQNKBRNB
ID Number 26: RQNKBBRN
ID Number 27: QRNKBRNB
ID Number 28: QRNKBBRN
ID Number 29: NRBKQRNB
ID Number 30: NRBKQBRN
ID Number 31: NRQKBRNB
ID Number 32: NRQKBBRN
ID Number 33: RBBKNNRQ
ID Number 34: RBBKNNQR
ID Number 35: RBBKNQNR
ID Number 36: RBBKQNNR
ID Number 37: RQBKNNRB
ID Number 38: BRQKNNRB
ID Number 39: RQBKNBNR
ID Number 40: BRQKNBNR
ID Number 41: RBQKNNBR
ID Number 42: RBQKBNNR
ID Number 43: QRBKNNRB
ID Number 44: QRBKNBNR
ID Number 45: RNBKNRQB
ID Number 46: BRNKNRQB
ID Number 47: RNBKNBRQ
ID Number 48: BRNKNBRQ
ID Number 49: RBNKNRBQ
ID Number 50: RBNKBNRQ
ID Number 51: RNBKNQRB
ID Number 52: BRNKNQRB
ID Number 53: RNBKNBQR
ID Number 54: BRNKNBQR
ID Number 55: RBNKNQBR
ID Number 56: RBNKBNQR
ID Number 57: RNBKQNRB
ID Number 58: BRNKQNRB
ID Number 59: RNBKQBNR
ID Number 60: BRNKQBNR
ID Number 61: RBNKQNBR
ID Number 62: RBNKBQNR
ID Number 63: RNQKNRBB
ID Number 64: RNQKBNRB
ID Number 65: RNQKNBBR
ID Number 66: RNQKBBNR
ID Number 67: RQNKNRBB
ID Number 68: RQNKBNRB
ID Number 69: RQNKNBBR
ID Number 70: RQNKBBNR
ID Number 71: QRNKNRBB
ID Number 72: QRNKBNRB
ID Number 73: QRNKNBBR
ID Number 74: QRNKBBNR
ID Number 75: NRBKNRQB
ID Number 76: NRBKNBRQ
ID Number 77: NRBKNQRB
ID Number 78: NRBKNBQR
ID Number 79: NRBKQNRB
ID Number 80: NRBKQBNR
ID Number 81: NRQKNRBB
ID Number 82: NRQKBNRB
ID Number 83: NRQKNBBR
ID Number 84: NRQKBBNR
ID Number 85: RNNKBRQB
ID Number 86: RNNKBBRQ
ID Number 87: RNNKQRBB
ID Number 88: RNNKBQRB
ID Number 89: RNNKQBBR
ID Number 90: RNNKBBQR
ID Number 91: NRNKBRQB
ID Number 92: NRNKBBRQ
ID Number 93: NRNKQRBB
ID Number 94: NRNKBQRB
ID Number 95: NRNKQBBR
ID Number 96: NRNKBBQR
ID Number 97: RBBKMRNN
ID Number 98: RBMKBRNN
ID Number 99: RBBKNRNM
ID Number 100: RBBKNRMN
ID Number 101: RBBKNMRN
ID Number 102: RBBKMNRN
ID Number 103: RMBKNRNB
ID Number 104: BRMKNRNB
ID Number 105: RMBKNBRN
ID Number 106: BRMKNBRN
ID Number 107: RBMKNRBN
ID Number 108: RBMKBNRN
ID Number 109: MRBKNRNB
ID Number 110: MRBKNBRN
ID Number 111: RBNKBRNM
ID Number 112: RBNKBRMN
ID Number 113: RNBKMRNB
ID Number 114: BRNKMRNB
ID Number 115: RNBKMBRN
ID Number 116: BRNKMBRN
ID Number 117: RBNKMRBN
ID Number 118: RBNKBMRN
ID Number 119: RNMKBRNB
ID Number 120: RNMKBBRN
ID Number 121: RMNKBRNB
ID Number 122: RMNKBBRN
ID Number 123: MRNKBRNB
ID Number 124: MRNKBBRN
ID Number 125: NRBKMRNB
ID Number 126: NRBKMBRN
ID Number 127: NRMKBRNB
ID Number 128: NRMKBBRN
ID Number 129: RBBKNNRM
ID Number 130: RBBKNNMR
ID Number 131: RBBKNMNR
ID Number 132: RBBKMNNR
ID Number 133: RMBKNNRB
ID Number 134: BRMKNNRB
ID Number 135: RMBKNBNR
ID Number 136: BRMKNBNR
ID Number 137: RBMKNNBR
ID Number 138: RBMKBNNR
ID Number 139: MRBKNNRB
ID Number 140: MRBKNBNR
ID Number 141: RNBKNRMB
ID Number 142: BRNKNRMB
ID Number 143: RNBKNBRM
ID Number 144: BRNKNBRM
ID Number 145: RBNKNRBM
ID Number 146: RBNKBNRM
ID Number 147: RNBKNMRB
ID Number 148: BRNKNMRB
ID Number 149: RNBKNBMR
ID Number 150: BRNKNBMR
ID Number 151: RBNKNMBR
ID Number 152: RBNKBNMR
ID Number 153: RNBKMNRB
ID Number 154: BRNKMNRB
ID Number 155: RNBKMBNR
ID Number 156: BRNKMBNR
ID Number 157: RBNKMNBR
ID Number 158: RBNKBMNR
ID Number 159: RNMKNRBB
ID Number 160: RNMKBNRB
ID Number 161: RNMKNBBR
ID Number 162: RNMKBBNR
ID Number 163: RMNKNRBB
ID Number 164: RMNKBNRB
ID Number 165: RMNKNBBR
ID Number 166: RMNKBBNR
ID Number 167: MRNKNRBB
ID Number 168: MRNKBNRB
ID Number 169: MRNKNBBR
ID Number 170: MRNKBBNR
ID Number 171: NRBKNRMB
ID Number 172: NRBKNBRM
ID Number 173: NRBKNMRB
ID Number 174: NRBKNBMR
ID Number 175: NRBKMNRB
ID Number 176: NRBKMBNR
ID Number 177: NRMKNRBB
ID Number 178: NRMKBNRB
ID Number 179: NRMKNBBR
ID Number 180: NRMKBBNR
ID Number 181: RNNKBRMB
ID Number 182: RNNKBBRM
ID Number 183: RNNKMRBB
ID Number 184: RNNKBMRB
ID Number 185: RNNKMBBR
ID Number 186: RNNKBBMR
ID Number 187: NRNKBRMB
ID Number 188: NRNKBBRM
ID Number 189: NRNKMRBB
ID Number 190: NRNKBMRB
ID Number 191: NRNKMBBR
ID Number 192: NRNKBBMR
ID Number 193: RBBKCRNN
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SS5.org/2020/04/24/centari-chess-starting-positions/
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Centari Chess Main Description
Categories: More Relevant (Centari Chess)Table of Contents
- Summary
- Kraton Chess Guidelines
- Centari Chess Guidelines
- Centari Chess Starting Positions
- Benefits of Centari Chess
- Benefits of Kraton Chess
- Additional
- Share:
Summary
This post is the main description for Centari Chess. It is the main webpage for learning what Centari Chess is, its rules, and its benefits over chess and other chess variants. This post fully describes what Centari Chess is and exactly what all of its rules are.
Centari Chess is the same as Chess960 with the following differences. Checkmate doesn’t require check. The side in checkmate needs to be able to move after that checkmate as if one could legally check themself. Stalemate occurs when a side can’t move even if that side could check themself. A zugzwang form of checkmate probably shouldn’t result in a stalemate draw. This also results in many more winning endgames. The kings always move two squares when castling. The white king must start on the E file. White rooks can’t start on the D or F file. This improves castling. Castling is basically the same as in standard chess. The eighth rank might be mirrored across the files at the start. This means the pieces on A8 and H8 swap places, the pieces on B8 and G8 swap, and etc. These mirrored positions result in the same position for both sides, so they should probably be included. Queens might instead be marshals or chancellors in a starting position. Both sides have the same pieces. Marshals have knight and rook moves. Chancellors have bishop and knight moves. If queens, bishop and rook pieces, are in the game, marshals and chancellors probably should be too. Pawns can promote to a marshal or chancellor. There are 576 starting positions. Each starting position must practically have an equal chance of being selected. A game must begin almost when the starting position is being determined. Haste is required to prevent memorized moves. A game can not start until the board is setup. The word “Centari” is a play on of the Alpha Centauri.Kraton Chess Guidelines
Kraton Chess is the same as chess (also called standard chess) with only exceptions discussed in this Kraton Chess Guidelines section. Eight white pawns, eight black pawns, a white king, a black king, a white queen, a black queen, two white bishops, two black bishops, two white knights, two black knights, two white rooks, and two black rooks are on the board at the start of every game. Only 32 chess pieces are on the board at the start of every game. Any queen might not be on the D file in a starting position. Any bishop might not be on the C or F file in a starting position. Any knight might not be on the B or G file in a starting position. Any rook might not be on the A or H file in a starting position. The white king must be on E1 in every starting position. The black king must be on E8 in every starting position. A white rook must be on A1, B1, or C1 in every starting position. A white rook must be on G1 or H1 in every starting position. A white bishop must be on A1, C1, or G1 in every starting position. A white bishop must be on B1, D1, F1, or H1 in every starting position. Two white knights must be on the first rank in every starting position. The white queen must be on the first rank in every starting position. The same chess piece on A1 is on A8 in every starting position, however the chess piece on A8 is a black chess piece in every starting position. The same chess piece on B1 is on B8 in every starting position, however the chess piece on B8 is a black chess piece in every starting position. The same chess piece on C1 is on C8 in every starting position, however the chess piece on C8 is a black chess piece in every starting position. The same chess piece on D1 is on D8 in every starting position, however the chess piece on D8 is a black chess piece in every starting position. The same chess piece on F1 is on F8 in every starting position, however the chess piece on F8 is a black chess piece in every starting position. The same chess piece on G1 is on G8 in every starting position, however the chess piece on G8 is a black chess piece in every starting position. The same chess piece on H1 is on H8 in every starting position, however the chess piece on H8 is a black chess piece in every starting position. White and Black could potentially short castle in any game with any starting position. White and Black could potentially long castle in any game with any starting position. Only a king and a rook move during castling. A king and a rook must move during castling. When White castles, the white king moves during this castling. When Black castles, the black king moves during this castling. The rook that is on a square directly before castling that is two squares, one square, or zero squares distant from the square the king that moved during this castling is on directly after this castling will move during this castling. The white king that moves during castling and the rook that moves during that castling will be on the first rank directly after that castling. The black king that moves during castling and the rook that moves during that castling will be on the eighth rank directly after that castling. The king that moves during castling is on a square that is two squares distant to the square that king was on directly before that castling directly after that castling. A corner square is always A1, H1, A8, or H8. The king that moves during short castling is on a square that is one square distant to a corner square directly after that castling. The king that moves during long castling is on a square that is two squares distant to a corner square directly after that castling. The rook that moved during castling is on a square directly after that castling between the square that the king that moved during that castling is on directly after that castling and the square that king was on directly before that castling. Castling can not happen if a king is in check. Castling can not happen if the king that would move during this castling or the rook that would move during this castling moved during a turn before this castling. White can not castle if any chess piece is on a square directly before this castling on the first rank between the king that would move during this castling and the rook that would move during this castling. Black can not castle if any chess piece is on a square directly before this castling on the eighth rank between the king that would move during this castling and the rook that would move during this castling. Castling can not happen if any chess piece could capture the rook that would move during that castling on the turn directly after that castling. Every game must begin almost when the starting position of that game is being determined. Every game can not begin before the starting position of that game is determined. Every game can not begin before the starting position of that game is on the board where that game will be played. Each possible starting position should practically have an equal chance of being selected as any other possible starting position every time a selection of a starting position of a game occurs. Each game must have a selection of a starting position of that game.
Centari Chess Guidelines
Centari Chess is the same as Kraton Chess with only exceptions discussed in this Centari Chess Guidelines section. Every possible Kraton Chess starting position is a possible Centari Chess starting position. Every marshal is a chess piece. Every chancellor is a chess piece. If every queen in a possible Kraton Chess starting position is changed to a marshal, that starting position with marshals on the board would be a possible Centari Chess starting position. If every queen in a possible Kraton Chess starting position is changed to a chancellor, that starting position with chancellors on the board would be a possible Centari Chess starting position. Every chess piece on the first rank in every Centari Chess starting position must be a white chess piece. Every chess piece on the eighth rank in every Centari Chess starting position must be a black chess piece. Every square on the first rank and the eighth rank must have a chess piece on that square in every Centari Chess starting position. Every marshal can only make the moves and captures that a rook and a knight could make on that marshal’s square. Every chancellor can only make the moves and captures that a bishop and a knight could make on that chancellor’s square. A marshal can be captured in every way a knight can be captured. A chancellor can be captured in every way a knight can be captured. When a white pawn is promoting to a chess piece, that pawn could promote to a white marshal or a white chancellor. When a black pawn is promoting to a chess piece, that pawn could promote to a black marshal or a black chancellor. I will use the term “the entire eighth rank is mirrored across the files” to only refer to directly after the chess piece on A8 moves to H8 while the chess piece on H8 moves to A8, the chess piece on B8 moves to G8 while the chess piece on G8 moves to B8, the chess piece on C8 moves to F8 while the chess piece on F8 moves to C8, and the chess piece on D8 moves to E8 while the chess piece on E8 moves to D8. If the entire eighth rank is mirrored across the files in a possible Centari Chess starting position, that starting position with the entire eighth rank being mirrored across the files would be a possible Centari Chess starting position. A king does not need to be in check when a checkmate occurs. If White is in checkmate, White must always be able to complete a turn on the turn directly after that checkmate as if this game didn’t end after this checkmate and the white king could be on a square that a black chess piece could capture on directly after the turn directly after that checkmate as if that king was a white knight and this game didn’t end after this checkmate. If Black is in checkmate, Black must always be able to complete a turn on the turn directly after that checkmate as if this game didn’t end after this checkmate and the black king could be on a square that a white chess piece could capture on directly after the turn directly after that checkmate as if that king was a black knight and this game didn’t end after this checkmate. Stalemate can not occur in a game with checkmate. Stalemate occurs when White or Black is not able to complete a turn.
Centari Chess Starting Positions
There are 576 possible starting positions in Centari Chess. Please refer to this post at SS5.org/Centari-Chess-Starting-Positions. That post lists out each possible starting position with a numeric ID.
Benefits of Centari Chess
I think Centari Chess has advantages over standard chess and Capablanca chess. Centari Chess seems to have a better ratio of pieces than Capablanca chess. Capablanca chess has a one to two ratio between combined and uncombined pieces. By “combined pieces,” I am referring to queens, marshals, and chancellors. By “uncombined pieces,” I am referring to knights, bishops, and rooks. Centari Chess has a one to six ratio between combined and uncombined pieces. I think a one to six ratio is more than large enough. Centari Chess uses the standard square eight by eight board. I think it is essential for the chess board to have no more than eight files. If it did, play would probably be less dynamic among other things. An eight by eight board seems to be the only configuration where the board can comfortably be a square. I think a square board has various advantages. For example, bishop moving pieces have the potential to move from one corner to the opposite corner in one turn. I think Capablanca chess has overly complex gameplay given the extra squares and pieces. Discounting the lower potential for memorization, Centari Chess seems to have about as complex gameplay as standard chess. There is more variation and uniqueness of play given the two new pieces in Centari Chess. Marshals and chancellors might be able to deliver more intense versions of a normal knight fork. There are many more possible endgames in Centari Chess than in standard chess because of the marshal and chancellor being added. Choosing to promote a pawn to a queen, marshal, or chancellor could be a difficult decision. A queen is a piece with powers of a rook and bishop. I think chess should incorporate the two other possible combined pieces if one combined piece is incorporated. I don’t think there is a sufficient reason a marshal and chancellor shouldn’t be incorporated. I don’t think a zugzwang checkmate should result in a stalemate draw. If zugzwang can create a forced checkmate sequence from an otherwise drawn position, I think zugzawang should be allow to create checkmate. Many more endgames have a forced checkmate sequence which would otherwise have a forced drawing sequence if a zugzwang checkmate always resulted in a draw. More winning endgames should give the stronger player a significantly higher chance of winning instead of drawing since more endgames have a forced checkmate sequence. In Centari Chess, a king plus anything vs a lone king will never immediately result in a draw due to insufficient material. In Centari Chess, a king plus pawn vs a lone king is always winnable unless the pawn is unable to be protected. I think it should be illegal for the king to move into check only because such a move would presumably immediately cause the game to end in checkmate. I don’t think strategy should change because a king isn’t able to move into check. I think the eighth rank should potentially be mirrored across the files because it results in both sides having the same position. (There isn’t much of a reason behind allowing for the eighth rank to be mirrored instead of the first rank. I think White is generally considered to be the more familiar side, and I’d prefer not to invert castling movements on the more familiar side. I do think only one side should potentially be mirrored, otherwise choosing a starting position might be slightly more complicated than it needs to be.) These positions wouldn’t be different if Black were to move before White. I don’t think there is a sufficient reason to not use these starting positions. Centari Chess has six times more starting positions than Kraton Chess. Therefore, the benefits of having more starting positions are more emphasized in Centari Chess than in Kraton Chess. These benefits are discussed in the Benefits of Kraton Chess section. Everything discussed in the Benefits of Kraton Chess section should apply to Centari Chess. Centari Chess seems to have all the benefits of Kraton Chess with more benefits due to the incorporation of the two other combined pieces, the additional valid starting positions, and zugzwang checkmates. This is why I like it more than Kraton Chess.
Benefits of Kraton Chess
I think Kraton Chess has advantages over standard chess and Chess960. Castling is much more like standard chess than it is in Chess960. The king will always move two squares in the direction of a rook, and the rook’s position will always move to a square closer to the middle files. After castling, the king’s new position will prevent the rook involved in castling from going to its previous square. I think these are important aspects of castling. In the Chess960 starting positions, castling can involve significantly different piece movements. In standard chess, there are two different ways castling can happen. In Kraton Chess, there are five different ways castling can happen. In Chess960, there are 42 different ways castling can happen. I think the different ways castling can happen in Chess960 add too much complexity, and that the five ways of castling in Kraton Chess are the only ways of castling that are very similar to the two ways in standard chess. When there are rooks on a D or F file, those rooks and the kings would probably be often limited in their movement. This is largely because the king and rook must not have moved before castling, and because the D, E, and F files are next to each other. In my opinion, there are other various detriments to the play of Chess960 when the Kings aren’t on the E file and a rook is on a D or F file. Compared to standard chess, there being 96 different possible starting positions instead of one decreases the ability to memorize opening lines. This will cause less of the game to be played from memorized moves. This should make Kraton Chess more enjoyable, and the higher skilled player will probably have a higher chance of winning. There being 96 starting positions will mean time spent memorizing opening moves will be less useful. This means improving one’s skill in Kraton Chess will probably be more enjoyable as it will probably involve less move memorization. There being a rule of forcing the game to begin right after the starting position is determined prevents memorization that might occur between the time when the starting position was determined to when the game starts. There being a rule that each game must have a randomized starting position prevents extra memorization that might occur due to some of the starting position(s) having a lower chance of being selected. If White and Black switch at the end of a game to start a new game, the new game would very likely not start with the same position. This prevents memorization that might occur between when the first game ends and the second game begins if the second game was going to have the same starting position. Each game having a randomized starting position allows the game to usually feel more unique as there should be about equal usage between the 96 different possible starting positions. Kraton Chess seems to retain all the core elements of standard chess that make it a great game while still preventing the game from being too familiar. That’s why I like it more than standard chess or Chess960.
Additional
I created Kraton Chess using inspirations from Chess960. I created Centari Chess using inspirations from Kraton Chess and Capablanca chess. There are other variants very similar to Capablanca chess, but I think Capablanca’s version is the most well known. I originally posted about Kraton Chess on Reddit from my BronzePencil account on February 10, 2020. I originally posted about Centari Chess on Reddit from that account on April 22, 2020. I changed those Reddit posts describing Centari Chess to include the eighth rank potentially being mirrored across the files on July 2, 2020. The second half of starting positions in Centari Chess were not valid before this change. I changed those Reddit posts describing Centari Chess to redefine checkmate and stalemate on September 10, 2020. Checkmate and stalemate in Centari Chess were previously the same as in standard chess before this change. I didn’t have the chancellor piece named as an archbishop because I think the word “archbishop” is too similar to the word “bishop”. The word “Centari” is a play on of the Alpha Centauri. The Alpha Centauri is the brightest star in the Centaurus constellation. The Centaurus constellation represents a centaur, and a centaur is a combination of human and horse. This is similar to how the queen, marshal, and chancellor are a combination of pieces. The Guidelines sections are purposefully written to read overly unambiguous.
This post on SamSauer.org was made from my Reddit post at “www.reddit.com/r/CentariChess/comments/g7j02k/centari_chess”.Share:
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Limitlessly Complex Centari Chess
Categories: More Relevant (Centari Chess)I think standard Centari Chess is better as this variant is too complex. This is more of a thought experiment than something worth playing. This variant adds a limitlessly customizable amount of extra complexity to Centari Chess without seeming to remove most of the core elements of the game. Such elements including the proportion of pieces in an eight by eight starting position, and there being no more than eight ranks. I created this variant mostly from Go inspirations. Go can be limitlessly complex by making the board bigger. If my understanding is correct, a bigger Go board doesn’t sacrifice most of the core elements of the game. I think this variant is the Centari Chess equivalent to that idea.
Limitlessly Complex Centari Chess is the same as Centari Chess with the following differences. Multiple Centari Chess boards with a random valid starting position on them are put together along the files. The starting position on each board must not have an eighth rank mirrored across the files. The starting position on each board must not have a combined piece that is on any other board that will be put together next to the first board. When I say combined piece, I am referring to a queen, marshal, or chancellor. The entire eighth rank might be mirrored across the files, or might not be mirrored across the files. Movement across these put together boards are allowed. To win, one must capture all of their opponent’s kings except the last one. Then, the last remaining king must be checkmated. Moves made by a player which put their own king(s) into check are legal unless that player only has one king on the board. A draw can’t be claimed when the last 50 moves have been without a capture, pawn move, or checkmate. A draw can be claimed by either player when the last 50 (times however many boards have been put together) moves have been without a capture, pawn move, or checkmate. A game is not a draw if the last 75 moves have been without a capture, pawn move, or checkmate. A game is a draw if the last 75 moves (times however many boards have been put together) moves have been without a capture, pawn move, or checkmate.
Imagine one thousand boards are put together. I suspect great play would involve having a very long term mindset that isn’t present in Centari Chess. Deliberate king sacrifices might well be warranted in some positions. Great play might involve having a good idea of which eight by eight board(s) deserves more play than others. Rook moving pieces would have a huge amount of movement capability in more open rank environments. This might mean rook moving pieces will much more often relocate to a distant eight by eight board than other pieces. Although, I think this variant’s practical gameplay is best with the least amount of boards put together.
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